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Found 4 results

  1. So I am trying to create an input field above a sphere. I have problems with applying the proper proportions of the input field without the text either being way too small, or being stretched and smudged if when it get large enough. Furthermore I have problems with the textPlane, on which the input is attached, getting in the way and preventing hover and mouse events on the sphere below it. Here is what I got at line 203: I feel like I'm lacking proper control of positioning and sizing the input, probably because I'm doing something silly somewhere. Would love to get some ideas from you guys on how to fix it
  2. Hello, Second post about the new GUI :). Strangely the text displayed is blurry. I have no idea why. I made a PG with the code but the result is good : You can check the result I have in app : Any idea why it would become blurry ?
  3. @Deltakosh GUI.InputText remove focus when clicking outside not working with BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh(plane); PG
  4. Hi, anyone can help me please! I'm using GUI inputText in my project. I can type in letters on PC and everything seems ok. But when I operate it on my ios mobile, nothing happens when I touch on the text area. Neither can I type directly in the textarea, nor there is a prop window for me to type. But I use the playground demo : on my mobile, it works. so strange. So anyone can tell me why ,and how I can solve this problem? Many thanks!