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Found 1 result

  1. Hi all. I have a problem. In my scene I am using instances. The problem I have is that the first time I use the mesh (imported GLTF) I am positioning and rotating the GLTF according to the product structure inherited transformation matrix. My problem is that the instances seem to take this transformation and are not properly transformed. Is there any way to reset the already applied transformations(relative rotation + position to its parent)from the imported meshes (GLTF) and create the instances with no transformations? Many thanks in advanced.
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