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Found 2 results

  1. There is an INTERPOLATE game at https://www.html5pcode.com/a1yinterpolate.htm The game uses a p-code. The p-code was written in HTML5 JavaScript. The home page is https://www.html5pcode.com The goal is to follow a curved line with many straight lines, so you can use the straight lines to interpolate values for the curved line. Ten randomly selected points are used to define a polynomial equation. A polynomial equation matrix is created using the given ten equations. Then the inverse of the equation matrix is used to determine its constants. Thus all of the points between the ten points are known. The straight lines are drawn between the points, so the differences can be seen. There are 100 different games. This game is written in a p-code. The p-code is executed by a p-code engine. If you click on PROGRAM in the RED STRIPE at the top, you can view the p-code programs. The p-code engine can execute the programs and it can edit the programs.There is a DATA option that allows you to see the program's data as it is being executed. There is a TRAIL option that allows you to execute the program in small steps. There is an RT, Real Time, option that allows you to change the program as it is executing. There are many YouTube videos that will show you how it works.
  2. QUESTION: How to animate many things? GOAL: review ALL types of Animation Options available. Reduce various animations into Patterns or Templates or MINIMUMS. There are great docs on this... what follows are the practices of each. RESULT: Animation-Type-Templates Examples: - eyes to look at stuff - mesh.lookAt() - a generic low-poly arm to grab stuff: bone animation - scene.beginAnimation() import from blender. - a generic IK arm - constraints - a morphing eyebrow - morph targets (minimum). - interpolate - random attributes like color, or opacity - a motion path - Blender Animation Ranges like: idle, jump, attack, die, win ADDITIONS: - Bone Animations - Review from docs - mesh.spinTo(), moveTo(), scaleTo() - Dynamic Animation (powerful?) - BABYLON.Animation.createAndStartAnimation() There are a ton a great resources on all of these. Point is: They are all different Animation Types. Highlighting the tricky spots, referencing solutions, and... the great docs and playgrounds that already exist. UPDATE: a long list of successful blender animation export examples below.
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