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  1. Hello, What am I missing in scaling an object over time? I feel dumb even asking... The code attempt is below: setInterval(function() { for (i = 1; i < 35; i++){ var size = sphere.getBoundingInfo().boundingBox.extendSize; //cylinder1.scaling.multiply(new BABYLON.Vector3(2, 2, 2)); } cylinder1.scaling.x = (size + 1) cylinder1.scaling.y = (size + 1) cylinder1.scaling.z = (size + 1) console.log(i); } }, 1000); Thanks, DB
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