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Found 6 results

  1. After a lot of time spent creating abilities and animations, I've finished a space multiplayer game with pixi.js (available at https://starmos.io/). My original idea was to make a vector based space game using SVG, but that quickly bogged the rendering. Switching to pixi was a lifesaver, and I was able to keep adding more animations without drops in framerate. The idea of the game is to fight with other players (or bots) to gain levels and increase your score, which unlocks increasingly powerful combat abilities (abilities can also be caught temporarily by a passing comet). There are six ships to choose from, each with passive traits and values for speed, health, mana, and agility (turn speed). The world is technically infinite (looping), and contains wormholes, stars, planets, and the occasional asteroid field.
  2. Hello, I am the creator of Territorial.io. I am here to seek feedback from you about my game. It is a simple strategy game. You can play it in a browser or as downloadable android app. My plan is to acquire more users who will play my game at least 5 times per week. If you want you can tell me your first impression of my game and things that should/can/must be added. In the game you just have to conquer 50% of the territory to win. You can play it here: https://territorial.io/ Kind regards, The Creator
  3. Hi guys, We've launched our second game, https://astrix.io. Gameplay: It is a multiplayer space dogfight game. You start as a small fighter. You have to hunt down other players and collect plasma to grow bigger and become more powerful. Your main weapon is laser, and secondary weapon is the more powerful missile. There are also destroyable asteroids, which give powerups, such as invisibility and death ray. Damaged ships can escape in wormholes wich teleports them away. Technical details: We wrote our own engine. Display uses 2d canvas, almost everything is generated procedurally. Game uses a particle system for propulsion and explosion effects. We implemented an infinite map and fun physics. Project has been done in 1 month.
  4. I developed and launched vili.io on 4th of August. I want to know feedback from dev community.
  5. Hello, haven't been here for a while, in the meantime - I've created with the help of my friend (Andrzej Bieniek, graphical designer) and Marcin 'Gonthek' Nowak (music) a multiplayer bar fight game about vikings flying chickens and being ginger. http://www.vikingsvillage.io/ The game engine is custom made by me, the skeleton is on npm. you can try it: https://www.npmjs.com/package/gameframework-lite Above engine consists of game > levels > characters and loops for each of above 3 The backend is therefore nodejs and on frontend it is pixijs <3 This game is pixel art style with a bit chibi anime touch if you prefer, all graphics are custom made by my friend Andrzej Bieniek. Currently hosting on heroku minimal paid plans 2 servers europe and asia and struggling with adding commercials to this otherwise totally free game. Feel free to ask anything about the game I'll try to answer as good as I can
  6. I am developing a .io style massively multiplayer game by using phaser.io with firebase. You can try this game here: http://robobattle.net/ I also published this game on Play Store: https://play.google.com/store/apps/details?id=net.robobattle.robobattle
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