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Found 191 results

  1. Hello, I have encountered a problem with iOS, which I haven't been able to address so far and I was wondering, if someone maybe has an idea of what could be going on. I have a cordova-crosswalk Sudoku puzzle game which runs great on a large variety of Android devices, including Samsung Galaxy S2 and Note 1. Apart from bringing groups to top, there is nothing else in the update as the entire game logic revolves around input signals. To my knowledge, the game is decently optimized, given how well it performs on the aforementioned 6-year old devices. The problem comes with iOS. I have tested the iOS build on two different iPads running iOS 9 and an iPhone 6s. They all share sluggish performance. Load times are great, and so are tweened animations, thus FPS is fine. However, a fairly simple request by the user to redraw all cells on the board takes like half a second, effectively freezing the application for the duration of redrawing. The game's renderer is set to WebGL for iOS and Canvas for Android. I've also tried Canvas for iOS, but some textures are missing and the performance is equally sluggish. I have advancedTiming disabled. I've also tried disabling anti-aliasing and lowering the game's resolution, but to no real effect. A colleague of mine suggested the root of the problem could be the WebView used for the project, but I am using WKWebView, so that shouldn't be the issue. One thing I could think of is maybe the large amount of bitmapdatas being created and destroyed, as well as the many sprite.loadTexture calls. However, if that was the case, wouldn't that impact performance on Androdi as well, or am I missing something. Any help would be appreciated! Thanks in advance! Edit: I just tested the app in web. I opened it simultaneously in Safari and Chrome on the same Mac and I performed the same action in exact the same game conditions. Whereas on Chrome in WebGL the operation takes visibly no time to complete (about 50ms, which is almost unnoticeable by the user), on Safari, again in WebGL, it takes about 200-250ms, which is much more visible.
  2. I have a heavy load Babylon scene (all meshes are optimized), which runs sufficiently well on desktops and tablets. The same site is slugish, slow or does not run at all on many mobiles when accesing through the mobiles browsers. I guess this is pretty normal since mobile GPUs are not as powerful as let's say tablets' GPU. So I guess the best thing to do is to test if the site is being accessed by a mobile device and divert the user to a mirror site where the textures are of lesser quality and the mesh sizes are smaller. Is that a correct solution? Is there any other ways of boosting performance Secondly, will wrapping the site into a Mobile app such as Cordova boost performance as compared to accessing the site through the mobiles' browser? Has anybody had experience with Windows apps running Babylon.js and were there any performance gains?
  3. Hi everyone, I'm Jak. I has been working with game developers for several years. I have written music in many styles for a wide range of games: Arcade, Action, Adventure, Casual, Puzzle, 8bit/chiptune. I also created songs for video presentation for your video. You can hire me through this https://www.fiverr.com/jaksanapong/create-original-music-loop-for-your-game-or-video Otherwise you can check out my Royalty Free Music here. https://www.pond5.com/artist/jaksanapong#1/collections How does Royalty Free work? It's easy. You just buy them for one time and then you can use them for all of your commercial project without any additional fee. Here is my portfolio https://soundcloud.com/rockman154-1 PS. If you're not comfortable with hiring me through a platform, you can directly message me or email me here [email protected] and we'll figure out the best way to work together I'm really excited to work with you guys Thanks JAK
  4. BVBI Infotech is a leading-edge mobile application development company with over so many successful projects under its belt. We have created mobile apps of any complexity: from award-winning B2C applications to heavy enterprise-grade mobile solutions that automate mission-critical business processes. BVBI Infotech talent pool of mobile app developers includes highly-skilled analysts, UX experts and certified software engineers who are well-versed in building apps for all the major platforms — whether it’s iOS, Android, or both. Apps can be developed natively, or by using cross-platform frameworks like React Native and platforms . iOS Application Development iPad and iPhone devices have taken hold of the mobile computing market in a big way: user affinity is increasing and the number of apps in the Apple App Store is still growing at an impressive rate. iPhone and iPad users represent one of the largest segments of portable device users; iPad devotees dominate the tablet market. This is a great opportunity to engage your customers, get them involved, and make use of your employees’ mobile habits. BVBI Infotech mobile engineers have solid knowledge of the iOS tech stack — including Objective-C, C++ and Swift. No matter the technology used, our iOS developers will make sure your product fits the end-user requirements for look and feel, performance and ease of use. Android Application Development Android has something to offer to all of us and gives us unprecedented personalization and choice. The platform represents diversity manifested in the number of OEMs that support Android and the number of platform updates within such a short period. Android is a leading OS for mobile devices and it is now confidently making its way into the tablet market. What will Android app development give to your business? A numerous community of Android users and great outreach for your business. Android Development in the Spotlight Device fragmentation Our in-depth Android developer expertise will help you use the lion’s share of business opportunities offered by Android platform. Open-source Google has given Android app developers freedom to go to town on ideas and build mobile and tablet apps just in accordance with their view and feelings. Exceptional level of customization Android development is free from dogmas and overbearing standards. It gives carte blanche both to its users and Android app developers. Great support for content-consumption Android made its way in a bunch of content-oriented devices, designed specifically to promote content consumption. Cross-Platform Mobile Development Cross-platform development for mobile platforms is often a good way to cut development costs and bring your solution to the market faster. By developing a cross-platform app you make it immediately available on all major platforms, including iOS, Android, Windows Phone, and more. Our pool of highly skilled mobile developers are well-versed in the modern cross-platform tech stack, and will help you build your app on time and on budget.
  5. Hi everyone, Soundspring Studio specializes in custom music creation in a variety of styles. Check out our full portfolio at www.soundspringstudio.com. Feel free to contact us with any questions - thank you! Here are a few samples
  6. HTML5 GAMES SUPER BUNDLE №1 (CAPX) – a suite of 50 beautiful games, with excellent graphics and great sounds! All 50 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! Super price – 65% OFF!!! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this #MEGA bundle at:
  7. HTML5 GAMES BUNDLE №4 (CAPX) – a suite of 9 beautiful games, with excellent graphics and great sounds! All 9 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this bundle at:
  8. HTML5 GAMES BUNDLE №3 (CAPX) – a suite of 9 beautiful games, with excellent graphics and great sounds! All 9 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download the bundle at:
  9. HTML5 GAMES BUNDLE №2 (CAPX) – a suite of 9 beautiful games, with excellent graphics and great sounds! All 9 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this bundle at:
  10. Hey there, let me give you my problem as visual as possible ( attached file ). It seems like safari / fb in app browser does not use my ScaleManager.RESIZE as requested. I had some issues calling my resize function on oriantation change, so i implemented this: window.onresize = function(event) { them.resize(game.width, game.height); }; And finally added this.resize(game.width, game.height); in the end of my create function. But nothing results the correct view in ios safari / fb in app view. Any suggestions? Thanks
  11. I've implemented multi-texture support into my game and I'm running into an issue. On iPad 4 and up everything looks to work fine, but on iPad 3 and below the textures don't render properly. Is there anyway to reliable detect the iPad model or if the device supports multi-texturing?
  12. Hi, I'm adding fontWeight to some text and it works fine on everything except iOS where only the first character responds to the command. var textObj = game.add.text(0, 0, 'Hello World! This is a triumph!', { font: 'Arial', fontSize: 32 }); textObj.addFontWeight('bold', 6); textObj.addFontWeight('normal', 11); Only the 'W' becomes bold. Any suggestions?
  13. Hi all: I'm new in community. I have been searching these great forums for a solution for days, but i had no luck. I'm developing a game with phaser (2.6.2) and all has been working until testing on ipad. I have no sounds at all, but all seems to be working ok. Sounds are working in all platforms except IOS (9.5.4). I have tested with a button on my game but it doesn't sound. It seems to be "running" but like muted... I have compiled game with phonegap and again, sound works in Android but not in IOS. All Audio Examples in https://phaser.io/examples don't work either. I have test it with mp3 file, m4a file, different bitrates but nothing works. I have been looking for a solution for days, but no one is working for me. I load sound in preload state function: game.load.audio('music_main_menu', ["assets/audio/m4a/menu_main.m4a", "assets/audio/ogg/menu_main.ogg"] this.sound = game.add.audio("music_main_menu"); and then, create a button in create function: button = game.add.button(game.world.centerX + 350, game.world.centerY + 150, 'btn_test_audio', this.actionOnClick, this, 2, 1, 0); Then, i have this in action click function: this.sound.play("",0,1,true); After loading it, that is what i see with game.sound.debugInfo on render (time is running): I'm debuuging Ipad remotely with Safari and there is no errors in console, and it is loading m4a file. Please, someone has lead with a similar problem and could help me? Thanks in advance.
  14. I'm building a web app that allows the user to build a mobile app from their creations. I'm looking for a cloud service that allows me to send a zip file (or something like that), build the app and return a ID to me. With this ID I could access some app properties and download the generated file, like AWS S3 API does. I search in google and don't find nothing like that. Please could someone help me with that? Detail 1: This don't need to use cordova. I just put it in the title because I don't know how to call this thing that I'm looking for. Detail 2: I found the Phonegap build API, but phonegap only allows 25 private apps in the paid plan. Thanks for all, Cheers
  15. Hi my app is crashing on initial load (not always), looks like that happens when scene start to load, after error site is reloaded and works further ok. I am trying to get more debug info , but right now I have only this message GL Support: can **NOT** render to 1 texture. Have anyone had similar issues? Works great on desktop.
  16. Whenever the iPhone has any audio playing (such as music), it cuts out as soon as the app is opened, however my app doesn't have sound functionality (yet). Here is my index.html file: http://pastebin.com/1tkHgxuq Here is my main.js file: http://pastebin.com/mtZDxRaD Has anybody seen this issue before? I've been looking for several days for an answer, both in my code and online but no luck.
  17. Hi, guys. Try my new game! Simply flip the bottle into the air and score points by falling between the tables! Compete with players around the world! Play Online: https://www.scirra.com/arcade/action-games/falling-bottle-challenge-12608 Download for IOS: https://itunes.apple.com/us/app/falling-bottle-challenge/id1176246722?mt=8 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.fbc Features: - 10 bottles - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to Flip - Don't touch on tables - Collect diamonds to unlock new bottles Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/c/TakeNewGames More Games: — http://www.takenewgames.com
  18. Hi, guys Try my new game! Play Online: https://www.scirra.com/arcade/racing-games/retro-speed-2-hot-roads-6949 Play FREE IOS: https://itunes.apple.com/app/retro-speed-2-hot-roads-crazy/id1069820692 Play FREE Android: https://play.google.com/store/apps/details?id=com.goodapp.retrospeed2 Description Retro Speed 2 - Hot Roads And Crazy Racing Zone is an endless arcade racing. Drive your car on the road with a fast traffic. Collect coins and buy new cars. Your task is to become the fastest driver - a leader in the global race for the first place world ranking. Go for victory! Features: - 5 different locations - 15 cars, there is a lot to choose from;) - Beautiful 2D graphics - Convenient control - Online leaderboards - 19 achievements Gameplay: - Your car is constantly increasing speed - Touch the left half of the screen to move the car to the left - Touch the right half of the screen to move the car to the right - Collect points overtaking other cars on the road - Collect coins to the orange car for that would buy new cars
  19. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
  20. I have been running a shader on mac and pc using splatmaps... But for some reason on iOS the console reports these errors... Is there something kind of compatibility layer i need to do something special for iOS in shaders??? Does anybody have a clue has to what the error could be coming from when run on iOS ... works fine on regular computer. If anyone needs to take a look at my actual shader code: Terrain_Splatmap.vertex.fx Terrain_Splatmap.fragment.fx Note this is only an issue on iOS mobile so far and ONLY after trying to use forth splat texture 'albedoSampler4' ... Weird ... Is there a MAX texture limit on IOS... Works great on pc, mac, android and xbox... just craps after forth splat on iOS @Deltakosh , @Sebavan or @RaananW got any ideas
  21. Hi, Has anyone had success implementing IAPs for iOS using Cocoon? I'm currently using the atomic plugin for IAP from https://github.com/ludei/atomic-plugins-inapps. The API seems to work as it should, but I always get "invalid products" when requesting products from my iOS app. The products are correctly set up in my iTunes Connect account, and in the "Ready to Submit" phase. I’ve also created a TestFlight build but the plugin still gets the “Invalid Products” response. I've posted on both Cocoon's forums -https://forums.cocoon.io/t/trouble-getting-iaps-to-work-on-ios/4936 - and the issues section of the plugin github page - https://github.com/ludei/atomic-plugins-inapps/issues/11 - and am waiting to hear back. Our game is in Phaser so I thought I'd reach out to the html5 dev community to see if anyone has run into similar problems. Any insight would be greatly appreciated! Thanks, Galen
  22. Hi, its my firsh HTML5 game, I made it after playing PIxel Dungeon : ) For UI i used react.js. Gameplay part is canvas+js. No any other frameworks. Maybe for next my game ill take phaser. : ) Features: 8 bosses about 25 enemies items with random generated properties random generated levels You can play it here: https://pixel-cave.com About any bugs you can report me in game menu. : ) I've fixed some bugs, reported via these menu already.
  23. Hi guys,A great and very friendly team of professional and creative guys (artists and developers) would be very happy to cooperate on creating mobile games.- Create high-quality 2d graphics: illustrations, symbols and icons, etc. – our professional artists and web designers never lack inspiration. Unique and exclusive products are spiced with a power of experience.- Code in HTML5. Our hard-working developers will provide you with fast and good results.We are open to any offers. We do have some portfolio and would be pleased to share it with you Please, don't hesitate to contact me at [email protected] forward to hearing from you!
  24. Hi Everybody! So I have some hotspots floating around in z space. Each hotspot isPickable = true and each non pickable mesh isPickable = false. When I test on desktop it runs like a dream, but when I test it on mobile devices, the hotspots don't respond to any touch actions/click. Babylon version is v 2.5.0 I created a PG. The PG works great on desktop and mobile, but the PG is running version 2.6 alpha Is this something that was adjusted? Am I missing something? Can I change what version of Babylon being used in the PG so I can have a more accurate test? PG: http://babylonjs-playground.com/#PEJDE#8
  25. Hi, we have recently released Fallin for Android and iPhone/iPad. Please have a look, we are happy about any feedback Fallin for iPhone and iPad: App Store Fallin for Android devices: Play Store You can also follow us at: FACEBOOK TWITTER or visit our website: http://www.iwantanelephant.com/