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saltemishel posted a topic in Questions & AnswersHi All, I'm facing some issue in iphone 5c, both safari and iphone, the mesh is horribly jagged, and the transparent side of the mesh have some black pixels in it. https://www.dropbox.com/s/yviece1mh36qn3f/Screenshot 2017-10-13 18.33.58.png?dl=0 FxaaPostProcess make the scene look jagged+ blurry in iphone. In android is a bit jagged too but FxaaPostProcess does make the situation slightly better. Anyone know how to make it look better? Thanks
Hello, I noticed some jagged edges on the diagonal lines. Is there any way to get rid of them? I have tried using the ffxa post processing, but it still does not remove them completely. Why do they even occur? It's just a straight line. Sorry if I can't give any more input in this issue, but my knowledge of graphics is limited. Here's a babylonjs playground example. https://playground.babylonjs.com/#G3JCQ6#1 Attached is a screenshot of how it looks in the scene of my project. The diagonal lines don't look very appealing for a production ready project.
Sebastian S posted a topic in Pixi.jsThe BitmapText rendering used to be smooth and antialiased. now with updated Pixi, it looks horrible. I have enabled antialiasing in the options properties, but this only affects sprites, etc, it does not affect BitmapFont (if it does, it looks worse) Current Pixi: Pixi.js 3.0.6 - ✰ WebGL ✰ Previous Pixi: 2.2.6 Update: the jagged rendering is mainly visible when the element is rotated (antialiasing is not applied to the font)