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What is an ECS? An ECS allows game objects to perform custom operations without any additional manager code. In an ECS, all objects in a game world are represented as entities; their properties are represented as components; and the game has systems to update entities and components. Yes. So why am I posting this? Because we've just overhauled entities in kiwi.js and written up quite a big post on it. Take a squiz... let me know what you think http://www.kiwijs.org/2015/02/kiwijs-v1-2-0-entity-component-system/
Happy New Years fellow HTML5 game devs I'm pleased to announce Kiwi.JS 1.2.0 Williams!!! This version of Kiwi.JS brings powerful new ways to build and automate game architecture. With a robust Entity Component System, more time controls, faster file loading options, a new debug logging system, unified color format, and more, we reckon you’ll be able to build some seriously pro games. “Williams” is named in honor of Roberta Williams, creator of the King’s Quest series and one of the great adventure game designers. Where would modern gaming be without Williams? We’re big fans here. Want to know more? Please head over to HQ and have a read.