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Found 5 results

  1. Hello all, As some of you already knew it, I've been working on the a Babylon.js ebook for several months. Today, this book is finished, and I named it Learning Babylon.js. What is included in the book: - Getting started with Babylon.js (Hello world in 3D!) - Learn how to use primitives (box, spheres, torus,...), default cameras and lights - Detailed guide on materials and textures - Particles - Shadows - Collisions - Intersections - Physics engine (Oimo.js) - User inputs (keyboard/gamepad) - Animations - How to use exporters (3DSMax, Blender, Unity) - Shaders - Skeletons/bones - And more! The main goal of this book is to CREATE a whole game, chapter by chapter: start with the basics (cubes, spheres and torus), add materials, replace with custom 3D models exported from 3DSMax/Blender,... The game you will create is greatly inspired from the Super Monkey Ball serie. By the end of the book, you will have a complete game to play with, and (I hope!) enough knowledge to create your own. Sadly, I was not able to handle all Babylon.js features in this book alone (I would have spent a whole year on it, and DK is adding new features every day!), but I tried to cover as much as I can with one game. You can find some more information here : http://learningbabylonjs.com/, as well as some screenshots of the book. I hope it will help you in your next Babylon.js projects. If you have any questions, remarks, I'm not far from this forum (as you know it:) )
  2. Spanish: ¡Buenas! He colaborado con un usuario de Youtube para crear un curso básico de iniciación en Phaser. Con estos tutoriales podrás ir adentrándote en la programación de videojuegos con el framework Phaser (que nos ofrece muchas facilidades). Espero que les sea de ayuda. English: Hey! I've collaborated with a YouTube user to create a basic introductory course in Phaser. With these tutorials you'll go adentrándote in game programming framework with Phaser (which offers many facilities). I hope it will help.
  3. Hi folks, I've been thinking about creating some nice video tutorials on HTML5 game development with Phaser and just wanted to ask you guys which medium you generally prefer when trying to learn new aspects of (game) development? (e)books or video tutorials? I for one prefer video tutorials but especially when it comes to programming stuff people also tend to prefer written material. I've been creating professional/commercial video tutorial-DVDs for Photoshop in the past and also some for Blender for example. (See my little youtube channel "BlenderPlaza"): http://www.youtube.com/channel/UCmJYLX2j_DOKtGHG00tqdzQ/videos As I'm also doing voice overs now and then and have a trained voice people seem to like my voice quite a bit (just read the comments on my youtube videos...) and I really like doing video tuts. My first idea was doing an in-depth tutorial for tilemaps with Tiled and using them in phaser games. Would anybody be interested in that (especially beginners?) thanks a lot for your feedback! Marco
  4. Hi everyone, I just write a short manual in Italian in which I explain how to make a game in HTML5 and Phaser If you want, see it on Amazon !
  5. Check the biggest european Demoscene event with workshops and meet graphic geeks from around the world: http://www.youtube.com/watch?v=L9LyJHYg6OA http://2014.revision-party.net/ https://www.facebook.com/revisionparty Visit germany and have a good time... Alberto