I have this simple game for small children that consists on several images that when tapped should produce a sound.
I got it working on the computer (mouse click) but not on mobiles (finger tap) and I suspect that's because I am listening to the wrong event. Could someone tell me how to listen to a image "tap"?
My current working code for computers is:
// I am adding the functions and listeners dynamically with a
// loop so aAssets is an array containing the image elements
// enable input
window[aAssets[i]].inputEnabled = true;
// create the function to be triggered by the listener
window['lst'+aAssets[i]] = function (me) {
alert (me.key);
}
// add the respective listener
window[aAssets[i]].events.onInputDown.add(window['lst'+aAssets[i]], this);
PS: I found the events "onDown" and "onTap" and tried them but both causes an error when added.
Thanks!