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ianballantyne posted a topic in NewsThe Turbulenz webcast video is now available to watch from either of these places: YouTubeTurbulenz Livestream pageThe session included: Getting setup with the turbulenz_engine open source repository.A brief introduction to using the Turbulenz APIs.A step-by-step walk-through of building a game, combining 2D physics with 3D rendering.A demonstration of the example game on hub.turbulenz.com, playable from desktop and mobile.Q&A with Ian & David from the Turbulenz development team. The example game “Debris Dodger” created during the session has been made available on Github so you can try it for yourself. Just update to the latest open source version and follow the steps in the README. Debris Dodger Github repo with all the code and assets to play with. A few additional links to things we discussed: Denki Word Quest running as a native android appDebris Dodger running on mobile from hub.turbulenz.comFeedback welcome! We're looking for feedback for the event, to gauge: If you found the content useful, would you like us to do another one in the future?What parts were most relevant to you?What would you like to know more about if we did a follow-up webcast? Please post suggestions for future topics and we'll see what we can do. Thanks! Ian
ianballantyne posted a topic in NewsNext week on Tuesday 21st May, Turbulenz will be running a live webcast introducing people to the Turbulenz Engine. Details of the event can be found in the news article:http://news.turbulenz.com/post/50503669601/join-our-live-webcast-introducing-the-turbulenz-html5 We will be streaming the event using Livestream here:https://new.livestream.com/turbulenz/turbulenz-engine-intro If you have questions you would like us to cover during the Q&A, please send them to us ahead of time. There is a comment thread on the Livestream page so you can add them now. Thanks! Ian