Search the Community
Showing results for tags 'locally'.
Found 1 result
Hey everyone I recently started trying to put my webapp made in Babylonjs and typescript into a Cordova android app. Before this I was just setting up a local server, this way I could load all of my assets easily. However when my app gets built for android it makes all of the assets go through this type of path file:///android_asset/www/Audio/ Which I don't believe Babylonjs can handle er something. Except some of the sound files load source: I can hear them but they still give the error. So I was wondering what the next best solution would be, but I don't have my own server to host these assets on, I was thinking GitHub maybe but I don't know how I would reference that in my code. The type of assets I have are babylon scenes, images, textures, and sound files so imgur won't work (I think). Im going to try the GitHub approach for now. They would need to be private so no one but me can see them but I also need them to be accessible to anyone who has the app so I'm kinda stumped about how to do it with that respect... Any ideas ? More details in these posts about my problems: Thanks have a beautiful time!