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My portfolio. Portfolio speaks for itself. I'm looking for work, preferably a long-term paid project. I can do more or less any style of art from 2D, 3D, illustrations, UI/UX, highpoly or lowpoly. Extensive amounts of animations is my only real weak point. I'm not interested in any kind of rev-share at this current time. Feel free to contact me through a comment or PM. Email is prefered: email@example.com
I made a New Year's resolution to improve my skills with Blender - specifically the Materials Node Editor (AKA Node Editor). So I went looking for some video tutorials, and quite by accident found some tutorials by Michael McCann of the Wayward Art Co. Specifically a couple of tutorials on the creation of an old house. The modelling techniques used for the house are very good - but it was the use of the Node Editor that attracted me. In particular, the "mini-tut" he has in the middle of part 2 of the two part series about using the Node Editor. Anyway, I was also attracted to the house model and the final result - so I wondered about how it might fit in with BJS. Michael has the model available for download - so I tested it. Here is the first result: Old Victorian House The model I got from Michael has 4 textures for the house - diffuse, normal, specular, and shadow. However, each textures is extremely large (5000+ x 5000+) - a massive download. So for this initial test, I'm just using a diffuse texture reduced to 2048 x 2048. I well add the other textures and experiment with sizing them. But I doubt the will ever be mobile friendly I text chatted with Michael and he gave me permission to use his model. I explained it was all done with babylon.js - he thought it might have been Blend4Web. Anyway, this is my way of saying thank you to Michael McCann for the info I picked up about using the Blender Node Editor from several of his tutorials. cheers, gryff EDIT - yes I know it does not have all the bells and whistles of the Michel Rousseau "Mansion" - but I like it ;-) EDIT2: Due to changes that DropBox has made as of October 3rd 2016, - I had to change the link above to my GitHub site (Oct 8th 2016). Works fine now.