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Found 5 results

  1. Space Crasher - LowRezJam 2016 entry

    Hey developers, Take a look at my #LowRezJam2016 entry "Space Crasher". You'll control a space ship and shoot around to survive. The ship moves and can only move when you shoot at the opposite direction. Hope you like the weird design Note that the game is not completely finished since I was too late to join this jam (about 2 days ago). Yet I am very satisfied with the result, and have planned a more interesting weapon system to add more fun. Feedbacks are welcome. BTW. The game is made with my own game framework called LesserPanda and its source is available on Github, under MIT licence.
  2. Hi everyone, I'm curious to see your entry for the lowrezjam 2016 made with phaser. Let's vote for each other. Here's my entry: Hope you like it
  3. I've been working on an entry for LowRezJam called Zombie Sniper. You can play it here: I've got a little more development left to do, particularly around optimising game object allocation, then I'm going to focus on making more artwork and adding audio effects. Any feedback would be greatly appreciated!
  4. [Phaser] duliett

    I posted another thread with the WIP, but I finished it this afternoon.
  5. #LOWREZJAM - Offical Thread

    LOWREZJAM 2014 is organized by ! Please use the #LOWREZJAM hashtag on twitter and help spread the word while you develop your LOWREZJAM game! WHEN : ENTRY DEADLINE IS MAY 19th 12AM PSTVOTING ENDS MAY 26 12AM PSTGENRE : ANY THEME : ANY RESTRICTIONS : Create a game with a maximum screen resolution of 32x32 pixels. DETAILS : There are no limiations on the amount of colors, sprites, or anything else. The idea of this is not to create a retro pixel art game, but rather to challenge your skills in making an enjoyable gaming experience using a minimal amount of detail. You are obviously allowed and encouraged to upscale the game for the sake of playability by allowing the player to stretch the game to full screen / a larger window, but please make every attempt to maintain the hard edges of the pixels in the process. Also, please do not fake smaller resolution by using large blocky sprites in a higher resolution.