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Found 2 results

  1. Hi, I am working on some models created in MagicaVoxel and imported into Blender. I am trying to export the model facing a specific rotation so that when I export it from Blender to BabylonJS, it is displayed with the correct rotation. For some reason, regardless of what I set in Blender on the model, I always get the same orientation in BabylonJS. I would like to know if it is possible to have the orientation of the model show up correctly in BabylonJS? Can I view Blender's model with Y being Z so that I can be sure that when I export, it will display correctly in BabylonJS? I am hoping this is something simple that I am simply not understanding in Blender.
  2. A while ago before I even started working with Babylon.js I've found some really cool software, but when I tried to import models from MagicaVoxel to Babylon.js there's something that went really wrong and some polygons look like they're inverted or something. Does anyone knows what's going on? Here's MagicaVoxel website: http://voxel.codeplex.com/
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