Search the Community

Showing results for tags 'makrjs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hi everyone, A few weeks ago Ezelia started a thread about ECS and HTML5 games. As a big fan of this pattern, I decided to build and release my own engine. It is called makr.js and is available on Github (https://github.com/ooflorent/makrjs) under MIT license. A basic sample is available into examples/. The library must be build using grunt in order to test the sample. Any feedback would be appreciated! Update (2015-01-06): Version 2 is under active development (more information) Feedback is welcome!
  2. After fidding around with makrjs as my choice for an ECS on a little project using Phaser I decided to tidy up my code some and release it as a plugin for Phaser. https://github.com/woutercommandeur/phaser-ecs The repository contains the 2 examples that makrjs provides but then ported to the plugin I wrote. The examples are the only source of documentation for now as I have not worked on that. But it's all a pretty thin wrapper around makrjs so it should speak for itself. Hope it is useful to someone, enjoy!