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Found 4 results

  1. Hello, although I don't have enough spare time to create games at the moment, I'm playing a bit around with code to understand game mechanics. At the moment I'm teaching myself soft body dynamics. I can create an entity consisting just of cordinates (say a sphere) and play around with their shape, wobbling, squishing etc. But I'm at a loss at how to bind a texture to them that actually distorts according to the coord changes; preferrably in a way performant enough to use it in a game, and most preferrably done in Pixijs. Maybe I'll have to cut the texture into a mesh, bind UV coordinates to them and then use something like three.js to render it? I see that e.g. Dragonbone has some way to add meshes to characters - plus it can be used from pixi. Will it distort textures properly when I modify mesh coordinates, or is this information only used when exporting animations? What other approaches can you think of?
  2. Hi, everyone! Maths are boring? Maybe you need some motivation... Do you think it´s insane to learn mathematics while you explode heads, throw grenades and shoot enemies with a rifle? Well, now that´s possible!! We have created a new game: Cool Math Games: Math Max Our idea was to make kids have fun while they improve their mental calculation skills. A videogame based on the film "Mad Max" where you have to defend your truck against several different monsters using mathematics. But you´ll have to use more than your brain if you want to survive in this sand jungle. To help you, you´ll find different weapons and items: Explore twenty seven normal levels... ...and if you dare... twenty seven insane levels... The game dynamic is simple, a horde of evil soldiers is trying to stop you from getting back home. You must solve the ecuations to kill them before they come near the truck, otherwise you will get killed. You have to make a certain number of kills so you can go to the next level and face new and more powerful enemies. We have made two versions, if you open the game with a PC you get the 960x640 HD version but if you open it with a mobile device you can choose between the 480x320 version or the 960x640 HD version, in order to keep the high performance. With a good mobile the HD version works perfectly well. The game is completely responsive. Feel free to leave here some feedback, I will really appreciate it. I´m still improving the game and every advices will be taken into consideration for future updates. Now you know it, math can be a real fun!!! Play this game for free and show everyone your math skills!
  3. Hi everyone ! I am making a game with a friend (mazelpomme): The player controls an airplane. It rotates around a sphere and missiles try to touch it, so missiles align themself with the player. To align missiles on player, we worked with Cross product, Dot product with the down missile's vector and the vector "missile to sphere's center" (@see uploaded images) currently, our code is: missile.lookAt(Player.getInstance().getAbsolutePosition()); var missiletoCenter : BABYLON.Vector3 = missile.getAbsolutePosition().negate(); var missileDown : BABYLON.Vector3 = missile.down.getAbsolutePosition().subtract(missile.getAbsolutePosition()); var angle : number = Math.acos(BABYLON.Vector3.Dot(missiletoCenter.normalize(), missileDown.normalize())); var axis : BABYLON.Vector3 = BABYLON.Vector3.Cross(missiletoCenter, missileDown); missile.rotate(axis, angle); sphere center position is x0, y0, z0 We didn't undestand why that didn't work because we reproduced the same in unity and that worked. (missile.down is a missile's child placed on down missile's axis) Has someone an idea? Can you help us? Thanks Théo & mazelpomme
  4. The link http://www.askforgametask.com/mobile/games/matchsticks/ Description Matchsticks: Endless Digit Hunter is an HTML5 one-button matchstick (aka toothpick) puzzle/logic game in which your goal is to rearrange all given math equations and make them true by moving just one match. The game can be played on 4 different levels of difficulty: Normal - the equations contain numbers from 0 to 9. Medium - the equations contain numbers from 0 to 19. Hard - the equations contain numbers from 0 to 49. Insane - the equations contain numbers from 0 to 99. On each level there are 5 faulty math equations which must be corrected as fast as possible! All equations are procedurally generated so the levels are always different. To make the given equation true, tap on a match and move it to the right place. For each bad move you get a penatly of 10 seconds! The game can help you to improve your math skills. You can run it on your desktop or mobile browser. Screenshots