Search the Community

Showing results for tags 'mechanics'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Game Mechanic Explorer I've just launched a brand new collection of concrete examples for various game mechanics, algorithms, and effects. The examples include platformer movement, lighting, ballistics, gravity, and more. They are all implemented in JavaScript using the Phaser game engine, but the concepts and methods are general and can be adapted to any engine. Each section contains several different examples that progress in sequence from a very basic implementation to a more advanced implementation. Every example is interactive and responds to keyboard or mouse input (or touch). My goal was to provide a helpful resource for other game developers, particularly those who are just getting started. Each example focuses on one concept and includes the source code for the implementation. They are written for clarity so that it is easier to understand the underlying concepts and apply them to your own work in your own engine. The example source code is MIT licensed and the included assets are Creative Commons licensed. This is a work in progress. Contact me if you have questions, corrections, or suggestions. Please spread the word and thank you for visiting!
  2. So, I was doing a bit of readup on making money on html5, and it seems that currently, selling licenses to your html5 games is your best bet at the moment. *nudges True Valhalla* To this end, I then began to wonder what kind of games publishers are looking for, in terms of mechanics, aesthetics, dynamics, themes, etc... as I haven't a clue. : D Also, will all controls have to be touch? Still trying to get used to non-keyboard controls. : /