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  1. Hello everybody! For the past few days I've been trying to create a 3D model viewer in babylon.js. The meshes, skeletons and animations are loaded from binary files. Everything seems to be importing as it should, but when I try to do bind the skeleton to the mesh, using mesh.skeleton = loadedSkeleton I receive the following errors: BJS - [01:02:29]: Unable to compile effect: default babylon.1.12-beta.js:3 BJS - [01:02:29]: Defines: #define DIFFUSE #define LIGHT0 #define HEMILIGHT0 #define UV1 #define BONES #define BonesPerMesh 86 babylon.1.12-beta.js:3 BJS - [01:02:29]: Optional defines: #define LIGHT1,#define HEMILIGHT1,#define BONES4 babylon.1.12-beta.js:3 BJS - [01:02:29]: Error: ERROR: too many uniforms babylon.1.12-beta.js:3 and the mesh dissapears from my canvas.
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