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Found 4 results

  1. Matthias Elephant

    App Translations - (AppStore/ PlayStore) management

    Hi indie and html developers 🙂, a while ago we tried to save a little bit of your time and presented our tool to translate your GOOGLE PlayStore release notes automatically. If you missed - click here (HTML5 - Release Notes - Translation Tool - Google Playstore)! Now we are in the beta test of our new services. It goes far beyond the ideas of our first tool. It enables you to automatically translate and upload all store text assets directly to the Apple App Store and Google Play Store. Description: - Localizing your store descriptions is essential for your App Store Optimization (ASO). - Translating and uploading app store assets takes a lot of time. You have to translate in over 70 languages for the Google Play Store and in over 25 languages for the Apple AppStore. - Our Elephant Translate Service supports you with this tasks and automates both, translation and uploading. - You provide your base texts, your titles, your keywords, your credentials and we translate and upload everything for you within minutes. - Our tools is easy, comes with lots of help and will guide you through the whole process. Benefits: Get more downloads from all over the world Be more visible within the main stores Optimize your app publishing process Localize titles, keywords and descriptions Change texts and keywords easily Save tons of hours If you are interested to be a beta tester just contact us here or using this link: I WANT AN ELEPHANT - TRANSLATE SERVICE Best regards I WANT AN ELEPHANT TEAM
  2. babbleon

    if metadata

    Hello, If i want to check if a mesh has some metadata, I have to check first if it has metadata, then thing specific metadata... eg: if (evt.pickInfo.pickedMesh.metadata) { if (evt.pickInfo.pickedMesh.metadata.pointType === 'source') { console.log('mesh as metadata: source'); } } Can this be condensed into just one if line? Thank you,
  3. Hi Guys, I created this post hoping to find people interested in helping on the development and documentations of the unity toolkit. The unity editor allows to put an scene together very easy and export it all ,(lights cameras, meshes etc) with out a line of code How this works? Well @MackeyK24 started developing in visual studio the exporter tool and he saw a way to transform the camera , light or mesh from unity to babylon metadata, then later he add support for animations, splat maps painting, particles system and PBR materials, all of these trough the C# and the unity exporter. Furthermore, I join him on the project 6 months ago and I'm no as good as he is as developer but he took the time to show me and recorded videos to show people how to use it and improve it. I was not easy to pick it up if you dont have a strong object oriented programming skills winch most java script developer lack of, but this is an excellent way to learn or improve your coding skills So if you want to joins us and have some spare time to learn, please feel free to contact me, I can try to put you guys up to speed so we can continue with this great tool for development
  4. This request is more for the BabylonJS maintainers like David. I talked you guys into letting me add node.metadata which is WORKING GREAT... SO GREAT that i really need (and hope you can see the same value as well) of having the same serializable metadata at the scene level. So i am asking SOMEONE to please: @serialize() public metadata:any = null; to babylon.scene.ts so it can be used exactly like node.metedata. Right now if i want to store SCENE level metadata i gotta put a DUMMY mesh (or node) into the scene and search the all the scene.meshes to find some node.metadata that has been aliased to be used as scene level data. That kinda sucks (Note: I DONT MEAN BABYLONJS sucks in any way... remember... I luv you guys and the very concept of babylonjs ). Just not a clean way to store and retrieve any scene level metadata. Adding scene.metadata would give that same 'automatic de-serialization' of the built in babylon parsing framework. We will end up with a real javascript object scene.metadata JUST LIKE node.metadata Please REALLY think about it... I would luv to clean up some of my BabylonJS loader code and having to look thru the scene nodes to grab a dummy node with my scene level metadata, really bugs my OCD Thanks again for even thinking about it