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Found 2 results

  1. Here's our latest puzzler, and our first we're looking for new sponsors with. We want to try licensing as it seems a bit safer than relying on one client, but at the same time, we have 0 experience with licensing for HTML5, and the game's a puzzler, so probably a bit niche. Still, happy with how it turned out either way, just need to figure out how to monetize it :S You can play it here: http://arcticarcade.net/tmp/jigsawPalace/
  2. I'm making a minimal memory game heavily inspired by Simon toy. My idea is to keep the gameplay oldschool, but prepare a minimal, modern design. I also plan to keep it hard. Here's a playable HTML5 version. Some more details: - I'm approaching it from the other end than most people. It started as an iOS hybrid app done with Cordova, later I wrote a simple gulp.js script to automatically build a web version. - There are many Simon clones, but most modify the gameplay somehow. E.g. add more colors, new rules, etc. I think the old gameplay worked best and I want to create a similar experience. Offtopic, here's a cool article about reverse engineering Simon game. - The devices have changed though. I want my game to be phone/tablet friendly with pretty and minimal design. I'm moving in small iterations, there's only Single Player mode right now. I'd love to add leaderboards & Game Center integration, local multiplayer, colorblind mode and in general, polish it some more. Do you like it? Should I improve something? Is the difficulty ok? On which feature (leaderboards / local multiplayer /colorblind mode / something else) should I work next? Bonus: I've written a blog post about how this game was made. Also, here's the game's twitter account: @RepeatingWSimon
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