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Found 2 results

  1. Hi all, I've recently started a project that I gave myself to learn more about web based applications. I'm working on building character creation menu, (based on NITW by infinite fall), of which the design I had in mind would eventually look something like this: What I have so far is just a test of one of the sprites I put together: mae.mp4 The sprite is made using just one layer, at the moment. Essentially, while I don't think the concept is too difficult to put together, I'm having trouble finding examples of how to implement relevant sections of code using Phaser 3. If you might be able to give me some examples or resources to look into as to how I could build some of the features, I would greatly appreciate that. So, examples/tutorials/advice I'm looking for regards: -Building multiple menus of images, each accessible by clicking on relevant category titles. -Building one specific menu which gives options for choosing your starting sprite. (Will be cat/alligator/dog etc) -Clicking on images in a certain feature menu triggering that image to be layered onto the sprite. (Where only one of each category can be equipped at any one time) -How to tint the colour of the sprite and clothing objects. (I think layering of facial features may be necessary here, so I may have to restructure my sprite sheet? How does layering work in Phaser 3?) Thanks for having a look, hopefully gathering some examples in one place will help the next person trying to make a similar game too.
  2. This example seems promising: http://phaser.io/examples/v2/input/pointer-over But I need to add additional code for each of my graphics object to detect which object is currently below the mouse pointer. Also It would be tricky if the graphics object is a composite of several other graphics sub-objects. How can I print in console the name of a graphical object which is below the mouse pointer at any given time? Some examples? Note: Can I use Phaser.Pointer.hitTest() function and how? Thanks