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Found 3 results

  1. Refer to the playground url below, if we press Up arrow to move the camera ahead and we'll see that the GUI.Multiline is still visible. Is there any way to hide the GUI.Multiline when all the connected meshes are behind the camera? https://www.babylonjs-playground.com/#XCPP9Y#723
  2. I am trying to use the GUI MultiLine in combination with a GUI Rectangle, which works fine: https://www.babylonjs-playground.com/#WV5YD6#1 The problem I'm having is the position of the line that is attached to the rectangle. Is there a way to not have the line centered in the middle of the rectangle, but define an offset that allows me to position the end of the line in one of the corners? In the screenshot, I marked what I'm trying to do with a red line:
  3. Hi. I'm try to use BitmapText with pixi v.3.0.9 to display multiline text and I have some problems here. Just an example: When I use just \n symbols to word wrap it works correctly: _bitmapFontText = new PIXI.extras.BitmapText("12\n 34\n 56\n 78\n 90\n 21\n 43\n 65\n 87\n 09", { font: '35px Desyrel', align: 'right' }); _bitmapFontText.updateText(); When I use just maxWidth it works correctly too: _bitmapFontText = new PIXI.extras.BitmapText("12 34 56 78 90 21 43 65 87 09", { font: '35px Desyrel', align: 'right' }); _bitmapFontText.maxWidth = 30; _bitmapFontText.updateText(); But when I've mix them. _bitmapFontText = new PIXI.extras.BitmapText("12\n 34\n 56\n 78\n 90\n 21\n 43\n 65\n 87\n 09", { font: '35px Desyrel', align: 'right' }); _bitmapFontText.maxWidth = 30; _bitmapFontText.updateText(); The result will be so strange. Some of chars become duplicated (screenshot attached). Mixed variant it's what I really need to have, because text which I'll set in real application could contains any number of \n symbols, but it should be placed just in specific area (which could be limited with maxWidth)