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  1. Hi I'm building my first Phaser game at the moment as a trial after coming originally from an Actionscript background, and then working a lot with Haxe/Flambe for the last couple of years. Most of the things I've tried and tested so far have worked out fine, but I'm struggling with finding a way of having a large complex sprite use multiple texture atlases. I'm using TexturePacker and have output a multipack using the JSON (Hash) format which names the files name0.png, name1.png etc. but I can't find a way to access these in Phaser. I have smaller, single atlas sprites working no problem, but for my main character there are too many animations to fit on a single texture. Is there a way to handle multipacks in Phaser, or will I have to resort to trying to break the sprite into separate single atlases with individual anim loops in separate files, and then switch between them in code? Many thanks Billy
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