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Found 215 results

  1. Super Asteroid Battle

    Join the Super Asteroid Battle! Bring your friends to fight the asteroids, collect ore, upgrade your spaceship, and shoot for the high score in this now multiplayer version of the classic Asteroids game. Built as a collaboration between Elisabeth Seite and Jackson Sui. We used the phaser.io framework and socket.io for multiplayer. We think the game turned out very well and hope you enjoy it! Try playing it here! Github Link
  2. Hello All! We just launched open beta version of our multiplayer dice game Phone Dice and would love to share this with the community. This is an adaptation of the street version of the dice game "Craps", more commonly known as "Street Craps" or "Street Dice". Users can play both in solo and multiplayer modes, using in game money that can be won in bonus rolls, solo play rolls or against other people live. In case one ends up without any in game cash, there is the opportunity to buy from the in app store. The game rules are based on street dice which are as follows : Solo Play: 1) Bet money 2) 1sth throw: with 7 or 11 you win the money, with 2,3 or 12 you lose the money, the rest (4,5,6,7,8,10) become the point. 3) After the first throw, the roller keeps shooting until either the point or a 7 is rolled. The point is the winning roll, and 7 is the losing number (since 7 is the number that can be rolled with the most available combinations). Online Play: 1) Rules are same like solo play with the difference that both players shoot dice in the beginning with the highest scorer becoming the roller. The game was built using HTML, CSS and JS all the way. Phone Dice Google Play Link Note: We decided for this week to only distribute on android. We will be up in the App Store soon. Thank you!
  3. [WIP] Collectable Card Game

    Title: Still thinking of a name (feel free to suggest one). Demo Link: https://ccg-game.firebaseapp.com/ Description: A collectable card game similar to games like Eternal, MTG or Hex but with a new resource system and some fresh mechanics. The goal is to build a fast paced, but strategic game, without unfun mechanics like mana screw. Technologies: The game is written in Typescript and the frontend uses Angular. The backend uses websockets for multiplayer and runs on node (also written in TS). Features Includes both PvP multiplayer and an A.I for singleplayer. Four starter decks with differents strategies. A deck editor to build your own decks using the ~100 cards currently implemented (more to come). Resource system which allows arbitrary faction pairings, but doesn't rely on luck to draw the right resources. Credits Art is from http://game-icons.net/ Music is from https://incompetech.com/music/
  4. [Pixi] Piaf.io

    Piaf.io - an original real-time multiplayer game with funny flying creatures (birds, cats, pigs, bees, mix...) Play now Made with Pixi.js, Node.js Also available on Android. Thanks for testing! __ Piaf.io is a multiplayer game where you control a piaf. By moving, dashing around and eating small food pellets, you can grow larger and larger until you are the biggest piaf on the server! Features and How to play1. Attack or defend yourself by using your Balls and Rings - each Dash temporarily makes you untouchable, deactivate one Ball and creates a killable Ring! 2. Grab and eat up to 3 piafs smaller than you. You slowly absorb the mass of the eaten piafs but they can dash out of your body after a few seconds.3. Customize your skin to your taste, then show yourself to the world
  5. wip: PLAYERKILLERS.EXCHANGE

    Here's a multiplayer pk/deathmatch game I've had on the back burner for awhile. There is still more that needs to be done. The project will probably continue to evolve. Thanks for checking it out. PLAYERKILLERS.EXCHANGE
  6. Hello guys, So I am something like 3 weeks after the beginning of my game. It has been quite some fun and I believe I have made some good progress. Now since I got most of the mechanics going, AI, Battle system, Player control, HUD, terrains, npc's and characters , I started adding the server. The game is a multiplayer online RPG. My first try was to add Babylon.js to Node and I thought that would make it run, it didn't. Babylon.js seems to be requesting for a window object ( and thats fair to be honest ). Searching the forum I didn't see any solution so I thought to develop the server using electron. Also since electron can be run as headless that really is a viable option for now. I am not really convinced though so I thought to ask here about other ideas. Just to clarify, I need Babylon.js in the server side code because the server is authorative. I am not using any physics, just the navmash library of Babylon which need to be both sides in order for prediction to work. Client side and server side simulations need to be mostly identical to avoid as much server reconciliation as I can. So I would love to hear your thoughts about it. Thank you and best regards, RelativeNull/
  7. Ninja.io is a fast paced, 2D multiplayer shooter inspired by games like Soldat, Unreal Tournament and N-game. Currently implemented game modes include Capture the Flag and Deathmatch. It uses the Box2D physics engine to enable convincing rigid body simulation. Players can make various moves including backflips, rolls, proning, running, flying and crouching. The game is still under active development and I'm willing to devote a great deal of time to finishing this project. I've made a test server available and you can join it by following these steps: - Go to ninja.io - Play as Guest - Enter any username and make sure it ends with _dev - Join CTF or Deathmatch. - Select primary and/or secondary weapon Press H to display table of controls. Decrease the size of the browser window in case it runs slow. I've noticed that some laptops and older systems have trouble maintaining adequate fps. It is currently not possible to register a username, but I've been making progress on an account and highscore system. The game server is currently located in Europe. I plan on running additional servers on other continents and for the site to serve as a gateway to the nearest game server when players join in order to minimize latency. Any thoughts, feedback or suggestions would be much appreciated! Thanks.
  8. astrix.io

    Hi guys, We've launched our second game, https://astrix.io. Gameplay: It is a multiplayer space dogfight game. You start as a small fighter. You have to hunt down other players and collect plasma to grow bigger and become more powerful. Your main weapon is laser, and secondary weapon is the more powerful missile. There are also destroyable asteroids, which give powerups, such as invisibility and death ray. Damaged ships can escape in wormholes wich teleports them away. Technical details: We wrote our own engine. Display uses 2d canvas, almost everything is generated procedurally. Game uses a particle system for propulsion and explosion effects. We implemented an infinite map and fun physics. Project has been done in 1 month.
  9. This is a continuation of Phaser multiplayer game tutorial with Node.js server and socket.io. This is part 3 and we're implementing some simple agar.io game mechanics with authoritative server. Part 3: http://gojasonyang.com/post/phaserMultiplayerGamePart3.html
  10. This is a continuation of Multiplayer game tutorial series. On this part 2 tutorial, we make authoritative server for security purposes. We're using physics in the server (p2 physics) Tutorial here: http://gojasonyang.com/post/phaserMultiplayerGamePart2.html If there's any question, please feel free to ask questions on my site.
  11. I wrote my very first blog post. It's a tutorial on how to create a multiplayer game with phaser in the client, and Node.js in the server: The server uses Socket.io and Express.js. Part 1: http://gojasonyang.com/post/phaserMultiplayerGamePart1.html It's for complete beginners who aren't familiar with Node.js and Phaser. I hope someone finds it useful if it's their first time working with Phaser and Node.js !!
  12. Shell Shockers

    http://shellshock.io My first BabylonJS project is a whacky multiplayer first person shooter featuring, well, eggs, of course! It's in very early development and still fairly rough around the edges, but it's super easy to jump in quickly and play. It's just been made public, so finding people to shoot may be a little hit and miss (pun intended). Enjoy! Facebook: http://www.facebook.com/ShellShockGame Twitter: https://twitter.com/eggcombat
  13. Shootz.io

    This is a multiplayer shooter .io game. I only added the basic stuff, but I plan to add things like weapons, armor, monsters later. Server seems slow, I am using Heroku, I don't know if I should use another server host. Feel free to comment and send your opinions. http://shootz.io
  14. Slashing.Io

    This is the first html5 and multiplayer game that I built for a personal project. http://www.slashing.io/ The server is not near good at the moment, so I'm optimizing it, but I still wanted to showcase my idea. Please, I appreciate any comment and feedbacks to improve the game.
  15. Impossible Snake is a game I've been working on (see posts here and here) and it's now available on the Android playstore. Impossible Snake on Android Store: https://play.google.com/store/apps/details?id=com.bdrgames.impossiblesnake.ads Impossible Snake on kongregate - http://www.kongregate.com/games/BdRGames/impossible-snake Impossible Snake on newgrounds - http://www.newgrounds.com/portal/view/698543 It is a one-button game, meaning that you control the snake with only single taps on the screen. Every time you tap the snake will toggle between turning clockwise and counter-clockwise. Eat all apples to complete a level, the last three levels are almost impossible.. almost. There is also a VS multiplayer mode, where 2 players can compete on the same device. Player one taps on the top half and player two taps on the bottom half to control their snake. Eat the most apples to win.
  16. Swordz.io

    An .io game built in spare time for my learning. There are not much features at the moment, only the basics, but the multiplayer server is working fine. Feel free to comment and send your opinions. http://swordz.io
  17. Hey everyone! I've just released version 0.5.0 of Colyseus! If you haven't heard of it, it's a multiplayer game server for Node.js that has been designed to be really easy to develop real-time multiplayer games as a solo developer. Read more details of this release here: https://medium.com/@endel/colyseus-html5-multiplayer-games-made-simple-v0-6-0-alpha-update-d5d0e5eba4a0 Repository URL: https://github.com/gamestdio/colyseus Cheers!
  18. Blok Prty is a Tetris Attack-inspired race against the Internet to score the most points by matching blocks. Drag blocks left and right to create horizontal or vertical matches of 3 or more. As blocks are cleared, the ones above fall down to replace them. Matches of more than 3 blocks are called combos and earn bonus points. Blocks that fall down to create additional matches are called chains and earn massive bonuses. Everyone plays on a two minute timer. Race for the highest score in that time, and then find your name on the leaderboard before the next round is started. Play here: www.blokprty.com/play Known Issues: * Lots of gameplay bugs that are easily exposed if you're even a little good at Tetris Attack. Blocks can get into a broken state where they're displayed smaller than intended (or not displayed at all). The problem resolves itself when the game is reset in the next round. * The game is designed to work naturally on mobile, but there are some bugs with changing device orientation. Refreshing the page fixes the issue. But... * Refreshing the page or returning to the menu during gameplay resets your score. Doh! Would love to get your feedback. Tetris Attack was my childhood obsession so hoping others out there would enjoy an online spiritual successor.
  19. Hi everyone, I'm part of a small team in the early stages of developing a multiplayer game, and I came across Photon Engine (https://www.photonengine.com). Our initial plan was to write custom server logic with Node and socket.io, hosted on AWS or something similar -- and I still think that's a pretty solid option. But I can't deny that Photon's offering sounds attractive, especially considering we're not networking experts. So, I'm hoping to get some input to help make a decision. If anyone around here has had experience using their platform, I would love to hear about it. General comments would be much appreciated :). As well, here are some specific questions off the top of my head: How good is their reliability/performance? Any issues there? Are there any areas in particular where it shines, or where it's not so great? What's the dev experience like? How does it compare to the process of writing your own networking logic? Is there enough flexibility to make the exact game you wanted to? How good is their customer support? Did you find their pricing reasonable? Are there any competing platforms to consider? Any tripping points/"gotchas" to be aware of? Bottom line...would you recommend it? Thanks in advance!
  20. Hello, Gamers/Game Devs! I hope you all are having a wonderful day. I'd like to share with you a game I have been working on. Before 'publishing' it, I would like your feedback and any constructive ideas and suggestions you may have. Please either leave a comment or submit on the menu screen using the "Feedback/Bugs" button. Thank you to everyone who helps a fellow developer out! The URL is http://skrrt.ioAt the moment, there are no known bugs, so if you encounter un-excepted behavior please notify me and if possible, attach a screenshotPlease note: The game is multiplayer (each server can hold 50 players), however since it is still in testing phase there are also a few bots that will be there when others aren't.
  21. [OWN - Closed Alpha] Testers needed!

    Hi everyone! I've been working on my own in the past months on a game, OWN. It is a competitive, multiplayer, real-time, free-to-play and browser-based game developped with Phaser of course. To quickly sum it up, it is kind of a mix between Super smash bros and League of Legends. In 1v1, 2v2 or 3v3 you face opponents in a quick deathmatch on a small map. Games are super fast (3-4 min max) so that you can easily choose how much time you want to spend playing. Here is a short video footage of the game (sorry for the poor quality, it's just raw sequences to get an idea) : Even though the game is not quite finished yet, I'd like to increase the number of testers to have more feedback and to test the architecture. So I really do hope some of you will be curious enough to give it a try. If you're interested, please PM me so I will provide you with some registration keys for you and a couple of friends. Hope you guys have a nice day!
  22. When I started to play around with the Phaser API, I wanted to tackle the challenge of creating a realtime game with multiple players. I decided to use the PubNub multiplayer framework for the realtime functionality and it worked extremely well. I put my entire project up on Github and you can try it out by clicking HERE (open up two browser windows to test real time functionality). PubNub provided me with low latency with message delivery happening in less than 250ms and Phaser is super lightweight which allows it to work in mobile browser and even on low end computers. The entire project took me a few weeks to develop but most of that was just optimizing the game to send the least amount of messages possible. I wrote a step by step tutorial if you want to try to make this yourself in Phaser, you can checkout the tutorial HERE.
  23. Hello, haven't been here for a while, in the meantime - I've created with the help of my friend (Andrzej Bieniek, graphical designer) and Marcin 'Gonthek' Nowak (music) a multiplayer bar fight game about vikings flying chickens and being ginger. http://www.vikingsvillage.io/ The game engine is custom made by me, the skeleton is on npm. you can try it: https://www.npmjs.com/package/gameframework-lite Above engine consists of game > levels > characters and loops for each of above 3 The backend is therefore nodejs and on frontend it is pixijs <3 This game is pixel art style with a bit chibi anime touch if you prefer, all graphics are custom made by my friend Andrzej Bieniek. Currently hosting on heroku minimal paid plans 2 servers europe and asia and struggling with adding commercials to this otherwise totally free game. Feel free to ask anything about the game I'll try to answer as good as I can
  24. Would it be possible to create a BabylonJS scene within the context of a NodeJS server simply to recreate the environment of a player and verify valid movement/collisions? The BabylonJS scene on the server would obviously not need to paint anything anywhere, but would simply need to calculate mesh positions/collisions/etc.
  25. A small simple multiplayer game https://github.com/code0wl/Multiplayer-Phaser-game There is also book that I have just published showing the steps to take to create such a game Preview: http://www.codeowl.tech:3000/