Search the Community

Showing results for tags 'multiple scenes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello, maybe this frequently required about preview dialog. like when shows character preview in a dialog or popup ui with new canvas. but i couldn't find the related post. in my case, not a full screen game it's web application. so, required multiple scenes for a dialog. BABYLONJS AssetsManager constructor needs a scene. and can not reuse these loaded textures with another scene in normal. when reused, it shows error like 'bindTexture: object not from this context' Is that possible to reuse loaded textures in another canvas with new scene? I don't want to request duplicated texture assets. thanks.
  2. Hello guys, I'm new to this forum and to BabylonJS. The question about multiple scenes isn't new, I know. I already read some threads, but the answers didn't work for me. I need two scenes that act simultaneously. Only one scene should be visible at a time, the other should run in the background. I also want a button in each scene to switch to the other scene. For some reason I can't run my scenes with playground, so i just send you my html-files as an example. I'm sorry for the effort. 2engines.html is a modification of a version someone posted in one of the threads about two canvas and engines. It's nearly what I want, but the button to switch the scene is shown for just one scene (you can switch the scene without button by pressing '1'). I don't know if I have to use multiple canvas for my request. Multiview.html is an example how it could look like (also an experiment with multiviews). I call the createScene-function everytime to switch, so the scene will always start from the beginning. I want to switch to the other scene without restarting it, so you can see the progress of whatever happens there, while running in background. The main goal is to create a platform with a couple of minigames (solve a puzzle, realtime strategy, first-person-shooter etc.) via browser. Students can program their own agents and let them fight against pre-programmed agents. People or students that don't play should be able to watch one of those games and switch the camera (or scene) to watch another game. I'm trying to find out if it's possible to realize this concept (or rather the representation with scenes and cameras) with BabylonJS. I'm not the one creating this platform. It is part of my study project to find out, if BabylonJS is the right framework for this. Wow, that was a huge spam. I hope there wasn't too much unnecessary information and that I've made myself clear. Best regards. 2engines.html multiview.html