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Found 2 results

  1. How is it possible to make a mesh or sprite (in)visible for just one of two active cameras?
  2. I have a multiview, 3 cameras and viewports, and switching from "old way" to manage actions to the actionmanager one. I use ExecuteCodeAction with trigger OnLeftPickTrigger and it does activate an event only on one of the views, so one camera only. RegisterAction has no camera parameter thus I would expect babylon manages the right camera for picking meshes, based on viewports and mouse coordinates, but it does not seem the case. Any clue or suggestion? Thanks