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  1. Hi the following code gives a webGL error: INVALID_OPERATION: drawElement: no buffer is bound to enabled attribute If you remove the diffuseTexture it works, and I tried calling material.dispose and diffuseTexture.dispose to no avail, I've reverted to 2.4 and this does not occur. Thank you for the amazing work! var material = new BABYLON.StandardMaterial('texture', scene); material.diffuseTexture = Util.texture('assets/height.jpg', scene); material.emissiveColor = new BABYLON.Color3(0.5, 0.5, 0.5); var mesh = BABYLON.MeshBuilder.CreateIcoSphere('Ball', { radius:64, subdivisions:4 }, scene); mesh.position.x = 64; mesh.position.z = 256; mesh.position.y = 32; mesh.material = material; setTimeout(() => { console.log(mesh); console.log(scene.meshes.length); setTimeout(() => { mesh.visibility = false; mesh.dispose(); console.log(scene.meshes.length); }, 1000); }, 2000);
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