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Found 30 results

  1. Hi everyone, I'm trying run require('babylonjs') on server-side, but getting following error: DebugLayer.InspectorURL = window.location.href.split('/')[0] + '//preview.babylonjs.com/inspector/babylon.inspector.bundle.js'; TypeError: Cannot read property 'href' of undefined Any suggestions are welcome
  2. Hi! I'm in the process of developing an online multiplayer snake (4-8 simultaneous players in a grid based arena) with the stack involving Phaser in the client, Node in the backend with the networking protocol being websockets through socket-io. The progress made so far has been a prototype consisting of a dumb client and an authoritative server. The server proceeds game logic by 100ms and emits the result to the client at the end of each iteration of this game loop. The client is able to tell the server to change its direction to up, down, left and right, respectively, and the server will use this in order to calculate the next x and y position for this client (which is on the next tick). If the server notices clients colliding with walls, other clients or fruits, the involved client(s) is affected accordingly. The issue with this "dumb client" approach is that the responsiveness for the client seems to be lost in not actually simulating anything locally. From what I understand, to mitigate this lag for the client, client prediction can be applied. Since the movement is actually not caused as a direct action from a client but is always constant (you only influence direction in snake), this would mean that this 100ms game loop would have to be simulated in the client as well, with directional client input being respected and simulated directly in the client at the same time as it is being sent to the server for "verification". For some reason I cannot seem to wrap my head around this topic of the game having "constant speed". The examples I've read are mostly based on games where the movement is based directly on a fixed action, say "move me 10 px to the right", and not constant in the way snake is. Does this “constant speed” design change how I should tackle lag mitigation techniques such as client prediction? What about entity interpolation/extrapolation? Any help or guidance would be greatly appreciated.
  3. Hi all, Babylon.js makeIncremental script port to node/gulp , so it can be used cross platform and integrated in build tasks. GIT: https://github.com/evolution-gaming/babylonjs-make-incremental NPM: https://www.npmjs.com/package/babylonjs-make-incremental Feel free to post issues and suggestions on github. More information is located inside README.md file.
  4. Hi all, We with my colegue decided to share texture generator node-js tool that we created. Its port of compresed texture generator script to node, so it can be used cross platform not just on win machines, also included in build scripts. NPM: https://www.npmjs.com/package/babylonjs-texture-generator GIT: https://github.com/evolution-gaming/babylonjs-texture-generator Feel free to post issues and suggestions on github. More information is located inside README.md file.
  5. Hi everyone, We made a simple runner demo with Phaser that works as a base for all our future projects. We are using node modules to make our development easier. We shared it on github so more people can use it and learn from it: https://github.com/Tembac/ChimangoGamesDemo You can try it here: http://chimangogames.com/games/demoRunner/index.html It works great on every device we tested but some people reported that it is running slow on Ipad mini 1gen. We don't have that platform to test so it is hard for us to know how to improve it. Can someone give us tips on how we can improve performance for this demo on that platform? Thanks!
  6. Properly syncing multiplayer movement

    Currently, when a client moves, the inputs are processed on both the client and the server which use the same calculation to process the movement. When the client receives an update from the server, the servers position will override the clients position. I would hope that the client and the server would calculate the same positions, but that is not the case. I believe timing is the culprit. What is the best practice when syncing movement? Current flow: Source: https://github.com/GodsVictory/SuperOnRoad
  7. Hello! We made an IO game called PirateBattle.io and you can play it here: http://piratebattle.io/ Mobile app version here: https://play.google.com/store/apps/details?id=com.jettigames.piratebattle IOS coming soon You are a pirate ship and you shall collect coins and shoot other ships. Coins are used to upgrade your boat. Controls: Use mouse to move Use left click to shoot Use space to boost Use 1, 2, 3 and 4 to upgrade your ship if you have enough money This game is made using Phaser, socketIO, NodeJS backend and Nginx for serving the static files. PLAY IT HERE: http://piratebattle.io/
  8. Well I don't know what I am doing wrong anymore, and its keeping me up at nights! So if you are a kind soul out there, please, please help me correct my erroneous ways Here is my index.html file: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title> Tutorial Endless Runner RPG </title> <script src="phaser.min.js" type="text-javascript"></script> <script src="boot.js" type="text-javascript"></script> <script src="preloader.js" type="text-javascript"></script> <script src="level001.js" type="text-javascript"></script> </head> <body> <script type="text-javascript"> window.onload = function () { var game = new Phaser.Game(800, 600, Phaser.AUTO, ''); game.state.add('Boot', Game.Boot); game.state.add('Preload', Game.Preloader); game.state.add('Level001', Game.Level001); game.state.start('Boot'); }; </script> </body> </html> The boot and preloader is pretty much empty, on create they boot the next game state. Which leads up to Level001, where I set the background color to some grey blueish color. However, when I run the application (index.html) through xampp, I get nothing, not a squat. The problem with nothing is that it doesn't even display any sort of errors, which I in-turn interpret as some sort of linker error, like a null pointer or what not that is just fine with running because if there is null send somewhere, it doesn't do anything to begin with. I've tried to move my files, changing the script src, I've tried rewrite my code, I followed guides, red others downfall, yet nothing so far has shed light upon the dank and gloomy code that I've written. I am all out of aces, yet the battle hasn't even begun. Please let me have a fighting chance in this havoc
  9. PVP matchmaking system

    Hey everyone, Sorry for that rookie question. I'm trying to develop this 1vs1 RPG multiplayer game and have a hard time implementing player matchmaking mechanism. For testing purposes, I'm creating a player when the client connects to the server. // Client side: const socket = io(); socket.on('connect', () => { socket.emit('create player', data => console.log(data)) }) // Server side: let players = []; const playerFactory = () => { return { state: 'idle', // idle, searching, fightInProgress lvl: getRandomArbitrary(1, 10), // Get random number from 1 - 10 winRatio: getRandomArbitrary(0, 100) } }; io.on('connection', socket => { socket.on('create player', fn => { console.log('Player created'); const player = playerFactory(name); player.id = socket.id; players.push(player); //returning acknowledgement to client fn(player); }) }) Assuming there is a 'Find opponent' button. How do I watch and match players with 'searching' statuses and appropriate levels? Also, how would I match players by their win/loss ratio? Any information or code examples, libraries or frameworks would help a lot. Thank you in advance!
  10. I posted a response in a thread that had some applicable information to it, but it never got a response and I have questions, so this is sort of a re-post. I've created an HTML5 clone of a game I saw in a casino recently wherein players "grab" cards as they are dealt in order to reach a target score determined randomly before the game starts. I specifically created it to be played using physical buttons around a TV embedded into a table. I used the EaselJS APIs and I'm pretty happy with the results. The next level, so to speak, would be in allowing players to use their mobile devices to grab cards from a main play area (i.e. the TV). If you've played any of the Jackbox Party games, you'll know what I mean. I've gathered that in order to do this I'll need to leverage node.js and sockets.io to get players' mobile devices talking to the main game screen, but that's where my understanding ends. I don't really intend on releasing this to the public or anything, more for just me and my gambling friends, so I wan't to spend as little as possible, ideally nothing, on server usage. I've already setup a webserver in my home, strictly to serve internal IPs, using XAMMP on Windows. I created a basic node js server and I'm able to send messages back and forth, basically culling information from tutorials. What I'm looking for is how to best approach having players, using their mobile devices, interact with a separately rendered "main" screen. So, for example, the main screen displayed on the TV flips over a 10 of hearts. If a user wants that card, they tap a button on their device to add it to their hand. Unless I've missed my mark, the client (the player's mobile phone) sends a request to the node server, which then pings the main screen to give it info regarding which card is showing. While the main screen then locally stores that information into it's arrays (tracking players and their points), it sends a ping back to the server, which in turn sends a ping back to the client to animated the card image to their device and updates a score display. Do I have all that right or is there some far easier way to do this? I can't have the node server file the same as the main screen because it doesn't know how to process any of the other stuff going on, but I could be wrong. How do I tell the node server to get the card value from the main table and send it back to the client in one elegant function? There are other things I need to do, but this is the central piece to the entire project.
  11. I just released Phaser NPM Webpack TypeScript Starter Project (catchy name, isn't it?) GitHub link or my github.io link as a base starting point for creating games with Phaser using TypeScript taking advantage of the Phaser npm module and Webpack for building (which I couldn't find a template for, so I made one). It includes the typical 3 states (boot, preloader, title) to show the flow of a Phaser game. It also includes a watch task that watches the project for any changes and recompiles, and another task to run a live server that refreshes automatically after a build. It only takes a few seconds and a couple commands to get going (after having node.js installed)! It's platform agnostic (I've tested on OSX, Ubuntu running on a Chromebook, and Windows 10 in a VM running on OSX and had zero difference in behaviour). Hopefully someone here will find it useful, or at least take a look and let me know how to improve it (I plan on using this template and it's evolutions for all my future Phaser projects)!
  12. Hi guys, I have a socket.io server running with node.js and i am trying to add players/sprites to my game. I am trying to figure out the best way to do this. As of now i have been working towards using object arrays but i know this is a better way. socket.on('addPlayer',function(data){ var thisID = data;//myArrayID; if(data.id == myID){ }else{ console.log(thisID); pFish[thisID] = this.add.sprite(); pFish[thisID].x = this.world.centerX; pFish[thisID].y = this.world.centerY; pFish[thisID].anchor.setTo(0.5, 0.5); pMouth[thisID] = this.add.sprite(0, 0, 'spMouth'); pMouth[thisID].anchor.setTo(0.5, 1); pMouth[thisID].animations.add('eat'); pMouth[thisID].animations.play('eat', 30, true); pTail[thisID] = this.add.sprite(0, 0, 'spTail'); pTail[thisID].anchor.setTo(0.5, 0); pTail[thisID].animations.add('swim'); pTail[thisID].animations.play('swim', 30, true); pTail[thisID].y = spMouth.y - 12; pFish[thisID].addChild(spMouth[thisID]); pFish[thisID].addChild(spTail[thisID]); pFish[thisID].scale.setTo(0.2, 0.2); pFish[thisID].angle = 110; } }) So what i really want to do is add a player object. This way i can have all 3 sprites inside the object and i can just change the object. Of course i will need to update each player with the corisponding input comming in from the server. Any good examples of how to do this in a OOP method for Phaser.? Example: BasicGame.Game.prototype = { preload: function () { //this.load.script('io', 'node_modules/socket.io/node_modules/socket.io-client/dist/socket.io.js'); //console.log('NODE LOADED'); }, create: function () {
  13. My first HTML5 Game, Snaked.io (So exciting! ) Every since playing the famous revolutionary agar.io game, I was inspired to create my own "io" game, so here it is! I took the classic version of Snake, and made it multiplayer Snaked.io (Server may take a while to connect, and a bit laggy due to it being free from Heroku) Basically, what I want to know is (preferably 1-10 scale): Do you like the concept? How easy was it to understand how to play? What would you add/change? Any bugs? (For now, may experience lag) What do you think of the name of the game? Anything else that comes into mind, please add! Gameplay Objective of the game is to eat the gray squares causing you to extend your length, while avoiding crashing into yourself, or others. Become the longest of them all! Controls W or ^ - Up S or v - Down A or < - Left D or > - Right Enter - Chat Hope you enjoy this as much as I did making it! SCREENSHOTS Screenshot (1) Screenshot (2)
  14. This request is more for the BabylonJS maintainers like David. I talked you guys into letting me add node.metadata which is WORKING GREAT... SO GREAT that i really need (and hope you can see the same value as well) of having the same serializable metadata at the scene level. So i am asking SOMEONE to please: @serialize() public metadata:any = null; to babylon.scene.ts so it can be used exactly like node.metedata. Right now if i want to store SCENE level metadata i gotta put a DUMMY mesh (or node) into the scene and search the all the scene.meshes to find some node.metadata that has been aliased to be used as scene level data. That kinda sucks (Note: I DONT MEAN BABYLONJS sucks in any way... remember... I luv you guys and the very concept of babylonjs ). Just not a clean way to store and retrieve any scene level metadata. Adding scene.metadata would give that same 'automatic de-serialization' of the built in babylon parsing framework. We will end up with a real javascript object scene.metadata JUST LIKE node.metadata Please REALLY think about it... I would luv to clean up some of my BabylonJS loader code and having to look thru the scene nodes to grab a dummy node with my scene level metadata, really bugs my OCD Thanks again for even thinking about it
  15. Hello, I'd like to ask you guys about your experience and for some advice. I'm looking for some hosting which would allow me to run node.js app on the server side and allowed me to use websockets. I'm doing some screening know and I'd love to have some info from you guys to see what works for you the best? It would be nice if the hosting also supported php + mysql, I'm not necessarily looking for a free hosting, I'll be moving a company website there as well because I'm not too happy with my current provider considering what I pay for it and what i get back from them. Thank you for your advices.
  16. Circle Battle

    Hi there, http://www.circlebattle.com The code is at https://github.com/chiefsmurph/circle-game This is my game called Circle Battle. I currently have it set up where there are different "rooms" which have different kinds of gameplays. But because there are not a lot of players currently, I am thinking of going to a system where players are paired up as they arrive and then I would set up a way where they could set the circle radius, speed and whether or not intensity mode. It's still very much a work in progress, but there has been many hours put into developing the game. John
  17. Inclusive Technology Ltd, an award winning special educational needs software company is seeking a skilled HTML5/JavaScript online game and app developer with the experience to undertake a variety of new innovative projects to work alongside an existing team of designers, animators and developers on a full time permanent basis at our offices near Manchester. Experience and Skills; Essential skills: Proficient in: JavaScript Node.js. HTML5 Experience with: CreateJS or other libraries based on Canvas 2D API. Bundling tools, such as Webpack. REST style web service interaction using JavaScript. Git version control. Adobe Creative Suite. CSS3. Creating optimized HTML5/CSS3 mark-up based on a prepared visual design. Strong communication skills and drive for excellence. A keen eye for detail and ability to meet deadlines. At least one game online, preferably more. Preferred Skills: Experience with Spine animation tool. Experience with WebGL. Mobile development experience. You have hands-on experience with Agile methodology. The Opportunity: The role involves some challenging work developing award winning, innovative, accessible HTML5 games for early years and special needs. Predominantly the skill-set required is JavaScript and HTML5, whilst a good knowledge of server-side programming would be of benefit. Candidates must show a higher than normal interest in web technology and development and must be willing to go the extra mile to achieve their assigned goals and deadlines. The successful candidate must also be a confident and accomplished communicator able to fit in with a highly active and integrated team, work processes and Agile environment. Benefits: Free lunch Pension contribution Salary: Negotiable dependant on experience Successful candidates may be required to complete a small test. If you are interested in this opportunity and would like to apply, please send your CV and live examples of your work to: Chris Thornton Creative Director Email: chris@inclusive.co.uk Website: www.inclusive.co.uk
  18. Hi, just started working on my first Bablyon project. I'm planning a client/server model that will share some code between Node and the browser. I've encountered a couple of pain points, and noticed there is no issues section on GitHub, so I'm guessing this is the proper place to discuss with devs? The first is pretty major, the npm module uses a minified version of the source as its entry point, which is excruciating to debug! It's impossible to set breakpoints or sometimes to even work out which function is failing. Ideally the project would be distributed as unminified JavaScript that includes source maps. There is no reason to minify code for npm since it will ultimately be handled by the user's build tool (in production only!). The other problem is that I'd like to use the `Vector3` class (and perhaps others) in my server code. To do so I must "pretend" that `window` and `navigator` exist in the global scope. global.window = {}; global.navigator = {}; import { Vector3 } from 'babylonjs'; Ideally I'd like to do something like this: import { Vector3 } from 'babylonjs/Math'; That is not possible since the unminified source is not supplied in the package, and if I understand correctly, does not use the node module system anyway. Since the file `babylon/src/Math` actually doesn't require access to `window` etc. this should be fine. It could potentially make sense to split `Vector3` into its own repo and have it as a dependency of babylon? Is there any interest or discussion in this area? How do other people debug the minified code?
  19. [Pixi] ShinobiShowdown

    Hey all, have another game for you to check out It's just a quick little timing game to see what kind of simple yet fun real time interactions can be achieved using pixi, spine, node, cocoon, and socket.io. Hit start then press Go to make your shinobi run and Hit to make him slash. You have to slash your opponent. If you slash and miss, you lose. Good luck, it's actually decently hard. If you queue up within two seconds of someone else, you fight each other live! It's pretty fun if you play with people in your immediate vicinity. Google Play https://play.google.com/store/apps/details?id=com.chimera.chimerashinobishowdown Facebook https://apps.facebook.com/nobulljustshinobi/ The art is simple and there's almost 0 polish added. The point was to pump out a game as fast as possible that utilized these technologies. We will probably update the art and possibly add a persistent score and leaderboard. It's not super innovative or pretty, but that's the point. It is decently cute and fun *Screen shots are from phone*
  20. The newest Express doesn't really seem to be handling the Babylon files correctly, even after setting the mime types. I'm using express.static with a folder, and every time BabylonJS downloads the file but doesn't create a mesh afterwards. Going to the link directly in your browser downloads the mesh instead of showing the data (not sure if this is intended) The appropriate mime types are set, looking them up by file extension also returns these types. Basically the code to have the mime types is this: express.static.mime.define({ 'application/babylon': ['babylon'], 'application/fx': ['fx'], 'application/babylonmeshdata': ['babylonmeshdata']});app.use(express.static('YOUR FOLDER'));Client: BABYLON.SceneLoader.ImportMesh("test", "objs/", "skull.babylon", scene, function (newMeshes) { console.log("mesh loaded"); console.log(arguments); // This logs: [Array[0], Array[0], Array[0]]});skull.babylon is the skull which you see often on the Babylon playground. The Chrome Networking tool returns this for skull.babylon: It seems that the networking tool actually does get the correct information:http://puu.sh/loUkK/f5a4213053.png But that "newMeshes" in the client code returns an array of size 0
  21. Using Modules

    So... I've been trying for days now to get modules to play nice with babylon.js, thus far without success. babelify, webpack, browserify, nothing seems to be working. Can anyone give me a hint on how to properly package it so that it actually functions? The current error I'm running into (and there have been dozens of various errors from the various attempts) is that BABYLON is not defined. require ('./babylon.js');var createScene = require ('./Sub_Scene1.js'); console.log('1');window.addEventListener('DOMContentLoaded', function(){ var canvas = document.getElementById('renderCanvas');var engine = new BABYLON.Engine(canvas, true); console.log('2'); var scene = createScene;engine.runRenderLoop(function(){scene.render();}); window.addEventListener('resize', function() {engine.resize();});});console.log('3');
  22. Hi all, I've been a bit more of a lurker when it comes to this forum. I've made a couple posts, all related to pixi and have been more active on their github forum than on html5gamedevs. The fruits of about half of a year's work has finally come together in a beta game on Facebook. I'd love for anyone who has a chance to check it out. Any and all feedback is welcomed (you can either reply here on in our in game support ticket center). We use a good bit of DOM elements for our menu UIs and Pixi to render the game. Socket.io and Nodejs are used in the javascript backend and CI for the html framework. As I have been the lead programmer on the game, I am more than willing to answer questions anyone might have related to the technical side of developing a game like this. I'm also open to any suggestions or tips Please keep in mind that this is a beta and there are some bugs, but we are actively developing the game and released it into beta to help generate some revenue while we continue to improve the game. We also just pushed out a patch that needs some bug fixes, so there are at least two pretty visible known problems. The url is https://apps.facebook.com/monsterislandonline/ **The screenshots are not full game screenshots, as I simply "Save as Image"d the game canvas.
  23. Hi there, I work at Gamevy, a company that is bringing Television Gameshows to market. We're the recent winners of best startup at the ICE Conference (See here for announcement: https://www.gamcrowd.com/press/gamevy-claims-pitch-ice-crown-with-32-of-vote). Since winning the competition, we've seen significant interest in our products and we're looking to expand. We've got some ideas that we've worked up internally which we really want to progress, but with all the demand we're seeing elsewhere we don't have the capacity. I'd really like to speak with companies that have experience in delivering games, preferably in the real money space, who offer development services. I'm on LinkedIn here: https://www.linkedin.com/in/danrough please connect and message me there. Thanks, Dan.
  24. I develop my game using phaser and node js, how to make it a native application (android and ios) ?
  25. Gulp Installation Issue

    I need to build babylon.js files. Am using Eclipse 4.4 (Luna) on Ubuntu 14.04 LTS. I built close to the directions on thread: http://www.html5gamedevs.com/topic/7747-contribute-to-bjs-in-javascript/ That thread assumes you are using Windows. The changes I made are that I just installed command-line git from the Ubuntu package repository. I built and installed Node from source (0.10.31). This is because there is a name conflict with the name 'node' in the Ubuntu repository & things are not in the directory tree Gulp expects on linux of '/usr/local'. I changed to the Gulp directory and typed 'sudo npm install -g gulp', and it worked see output below: /babylon/Babylon.js/Tools/gulp$ sudo npm install -g gulp[sudo] password for jeff: /usr/local/bin/gulp -> /usr/local/lib/node_modules/gulp/bin/gulp.jsgulp@3.8.7 /usr/local/lib/node_modules/gulp├── tildify@0.2.0├── interpret@0.3.6├── pretty-hrtime@0.2.1├── deprecated@0.0.1├── archy@0.0.2├── minimist@0.2.0├── semver@3.0.1├── chalk@0.5.1 (escape-string-regexp@1.0.1, ansi-styles@1.1.0, supports-color@0.2.0, has-ansi@0.1.0, strip-ansi@0.3.0)├── orchestrator@0.3.7 (stream-consume@0.1.0, sequencify@0.0.7, end-of-stream@0.1.5)├── gulp-util@3.0.0 (lodash._reinterpolate@2.4.1, dateformat@1.0.8-1.2.3, lodash@2.4.1, vinyl@0.2.3, through2@0.5.1, multipipe@0.1.1, lodash.template@2.4.1)├── liftoff@0.12.1 (extend@1.3.0, resolve@0.7.4, findup-sync@0.1.3)└── vinyl-fs@0.3.6 (graceful-fs@3.0.2, mkdirp@0.5.0, strip-bom@0.3.1, vinyl@0.3.2, through2@0.5.1, glob-stream@3.1.15, lodash@2.4.1, glob-watcher@0.0.6)The problem starts with getting the dependencies: 'sudo npm install' /babylon/Babylon.js/Tools/gulp$ sudo npm installnpm WARN package.json BabylonJS@1.9.0 No repository field.npm WARN deprecated gulp-clean@0.3.1: use gulp-rimraf insteadnpm ERR! Error: EPERM, symlink '../rimraf/bin.js'npm ERR! { [Error: EPERM, symlink '../rimraf/bin.js'] errno: 50, code: 'EPERM', path: '../rimraf/bin.js' }npm ERR! npm ERR! Please try running this command again as root/Administrator.npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path ../rimraf/bin.jsnpm ERR! code EPERMnpm ERR! errno 50npm ERR! stack Error: EPERM, symlink '../rimraf/bin.js'npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/semver/test/index.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/semver/test/index.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/semver/test/index.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! error rolling back Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/through2'npm ERR! error rolling back gulp@3.8.7 { [Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/through2']npm ERR! error rolling back errno: 53,npm ERR! error rolling back code: 'ENOTEMPTY',npm ERR! error rolling back path: '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/through2' }npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/multipipe/History.md'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/multipipe/History.mdnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/multipipe/History.mdnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/lodash.template/index.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/lodash.template/index.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/lodash.template/index.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/dateformat/lib/dateformat.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/dateformat/lib/dateformat.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/dateformat/lib/dateformat.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/vinyl/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/vinyl/package.jsonnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/gulp-util/node_modules/vinyl/package.jsonnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! error rolling back Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/lodash.template/node_modules/lodash._escapestringchar'npm ERR! error rolling back gulp-util@2.2.20 { [Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/lodash.template/node_modules/lodash._escapestringchar']npm ERR! error rolling back errno: 53,npm ERR! error rolling back code: 'ENOTEMPTY',npm ERR! error rolling back path: '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/lodash.template/node_modules/lodash._escapestringchar' }npm ERR! Error: ENOENT, open '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/lodash.template/node_modules/lodash.defaults/LICENSE.txt'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/lodash.template/node_modules/lodash.defaults/LICENSE.txtnpm ERR! code ENOENTnpm ERR! errno 34npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/minimist/test/parse.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/minimist/test/parse.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-util/node_modules/minimist/test/parse.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, chmod '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/vinyl-fs/.jshintrc'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/vinyl-fs/.jshintrcnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/vinyl-fs/.jshintrcnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! fstream_finish_call chmodnpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:305:19npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! error rolling back Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/resolve'npm ERR! error rolling back gulp-tsc@0.9.2 { [Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/resolve']npm ERR! error rolling back errno: 53,npm ERR! error rolling back code: 'ENOTEMPTY',npm ERR! error rolling back path: '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/resolve' }npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/async/README.md'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/async/README.mdnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/async/README.mdnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, open '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/minimatch/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/minimatch/package.jsonnpm ERR! code ENOENTnpm ERR! errno 34npm ERR! Error: ENOENT, open '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/glob2base/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/glob2base/package.jsonnpm ERR! code ENOENTnpm ERR! errno 34npm ERR! Error: ENOENT, open '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/glob/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/glob/package.jsonnpm ERR! code ENOENTnpm ERR! errno 34npm ERR! Error: ENOENT, open '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/unique-stream/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/unique-stream/package.jsonnpm ERR! code ENOENTnpm ERR! errno 34npm ERR! Error: ENOENT, open '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/ordered-read-streams/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/ordered-read-streams/package.jsonnpm ERR! code ENOENTnpm ERR! errno 34npm ERR! error rolling back Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/mkdirp/node_modules/minimist'npm ERR! error rolling back vinyl-fs@0.3.6 { [Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/mkdirp/node_modules/minimist']npm ERR! error rolling back errno: 53,npm ERR! error rolling back code: 'ENOTEMPTY',npm ERR! error rolling back path: '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/mkdirp/node_modules/minimist' }npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/through2/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/through2/package.jsonnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-stream/node_modules/through2/package.jsonnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/chalk/node_modules/has-ansi/node_modules/ansi-regex/package.json'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/chalk/node_modules/has-ansi/node_modules/ansi-regex/package.jsonnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/chalk/node_modules/has-ansi/node_modules/ansi-regex/package.jsonnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-watcher/node_modules/gaze/lib/gaze.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-watcher/node_modules/gaze/lib/gaze.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/vinyl-fs/node_modules/glob-watcher/node_modules/gaze/lib/gaze.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! error rolling back Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/through2/node_modules/readable-stream'npm ERR! error rolling back gulp-util@3.0.0 { [Error: ENOTEMPTY, rmdir '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/through2/node_modules/readable-stream']npm ERR! error rolling back errno: 53,npm ERR! error rolling back code: 'ENOTEMPTY',npm ERR! error rolling back path: '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/through2/node_modules/readable-stream' }npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/through2/node_modules/readable-stream/lib/_stream_passthrough.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/through2/node_modules/readable-stream/lib/_stream_passthrough.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/gulp-util/node_modules/through2/node_modules/readable-stream/lib/_stream_passthrough.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/uglify-js/lib/parse.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/uglify-js/lib/parse.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-uglify/node_modules/uglify-js/lib/parse.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/liftoff/artwork/liftoff-icon.eps'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/liftoff/artwork/liftoff-icon.epsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp/node_modules/liftoff/artwork/liftoff-icon.epsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/byline/test/rfc.txt'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/byline/test/rfc.txtnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/byline/test/rfc.txtnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! Error: ENOENT, lstat '/babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/typescript/bin/tsc.js'npm ERR! If you need help, you may report this *entire* log,npm ERR! including the npm and node versions, at:npm ERR! <http://github.com/npm/npm/issues>npm ERR! System Linux 3.13.0-34-genericnpm ERR! command "/usr/local/bin/node" "/usr/local/bin/npm" "install"npm ERR! cwd /babylon/Babylon.js/Tools/Gulpnpm ERR! node -v v0.10.31npm ERR! npm -v 1.4.23npm ERR! path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/typescript/bin/tsc.jsnpm ERR! fstream_path /babylon/Babylon.js/Tools/Gulp/node_modules/gulp-tsc/node_modules/typescript/bin/tsc.jsnpm ERR! fstream_type Filenpm ERR! fstream_class FileWriternpm ERR! code ENOENTnpm ERR! errno 34npm ERR! fstream_stack /usr/local/lib/node_modules/npm/node_modules/fstream/lib/writer.js:284:26npm ERR! fstream_stack Object.oncomplete (evalmachine.<anonymous>:107:15)npm ERR! npm ERR! Additional logging details can be found in:npm ERR! /babylon/Babylon.js/Tools/Gulp/npm-debug.lognpm ERR! not ok code 0I now also see a log file in the current directory which was not there before. It is not quite the same as the output. Can anyone see the problem? I had been turning on .js generation in the Palantir Typescript plug-in, but that has 2 problems: I does not create those 3 unprintable chars at the beginning of each .js. This flags all .js as modified.This does not generate the combined babylon.js Thanks, Jeff npm-debug.log.txt