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Found 4 results

  1. Not sure if anyone is interesting on this. I am currently trying to develop a new way to reasonably *protect* full Javascript code, and just out of curiosity: can you actually rip this? [ https://imersiva.com/security_test ] Probably an easy task for some people, who knows, rippers get very creative some times. I am not worrying about the WebGL shader code for now, but just the Javascript part. Are you able to rip that program completely and run it on your own machine or anywhere else? Thanks. =)
  2. I just wanted to bring this article to your eyes: https://blog.sucuri.net/2015/03/why-a-free-obfuscator-is-not-always-free.html Resume of the linked article: some online obfuscators may add spamming code to your obfuscated javascript. Also, I am currently giving Google Closure Compiler ( https://developers.google.com/closure/compiler/ ) a try in advanced mode, if anybody wants to add some cool tips, thanks.
  3. EDIT: 6 reasons to NOT use JSCRAMBLER (after massive testing): http://www.html5gamedevs.com/topic/5807-best-way-to-hide-javascript-code/?p=65903 And a shocking JScrambler performance test: http://jsperf.com/jscrambler/5 ________________________________________________________________________ I am just curious, how do you guys track where and how often your games are played? Also, which kind of protection, if any, do you use to protect / obfuscate your code? I wonder if there's a useful solution whithout harming performance too much...
  4. Security through obfuscation is no real security. We all know this. Personally I believe that some hinderance to a potential code-thief could worth a few minutes effort of setting up. So I'm looking at my own situation. Me and my team is about to release a game. If possible, we'd like to protect a bit more than having the raw source out there. Whether or not that is an issue is not a discussion I aim for with this topic. A simple minification with uglifyjs renders JavaScript that, when run through a beautifier, is very close to the source. That leaves you with code that is good for the player — shorter download, yay! — but doesn't really protect you in any sense. I've seen many HTML5 games which have been thoroughly obfuscated where beautifying doesn't help at all really. Granted, it's not a full protection but I think it's good enough to deter simpler code thiefs. How do you do your code obfuscation? Maybe I'm doing mine wrong but my code looks almost identical after being run through uglifyjs for example. I know there's the paid version JScrambler, and Game Maker does something to its HTML5 output, but I'm curious if there's more options out there that I can't find.