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Showing results for tags 'occlusion culling'.
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Hi again. I am still figthing with scene optimization. My problem is that the scene I want to manage is very complex. I have used many BABAYLON optimization features. - Disabled from scene all non needed things: Physics, animations, fog, lensflares, paritcles, postprocesses, textures,probes, renderTargets, shadows, skeletons, sprites - null mesh AUTOLOD based on bounding box size of each meshes included in the GLTFS I import in the scene and computing the distance - Instances for using HW accelerated - SceneOptimizerOptions - freeWorldMatrix All my meshes are opaque, no transparency. I wonder if would it be possible to apply a sortObjects like it is available in Threejs like a occussion culling Best regards