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Showing results for tags 'off-screen'.
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Hello, I have a game with a larger than camera sized game world and I would like to display an arrow to an off screen sprite. I'd like the arrow to be pinned to the edge of the camera and of course rotate so the tip of the arrow points towards the sprite. Bonus if the arrow also disappears when the target sprite is in the bounds of the camera. Has anyone got any help on how to implement this?
Diego Mellizo posted a topic in PhaserContext: in my game i got the setup you can see in the image. I got an image larger than the window, so i'm able to displace the image with the window's scroll bar, in the lower part of the image I got a button so it's initially hidden. Problem: When I scroll down to see the button and put the pointer over it, it doesn't work for a few seconds (it doesn't execute input events. No hand cursor), after moving the cursor a little while over the button, it works again. I also checked the variables "visible" and "inputEnabled" in the update() but they are always true, so I suppose Phaser do something else to disable elements which are off-screen, and re-enable them once they are on-screen. Any suggestion would be highly appreciated.