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Found 2 results

  1. With some hacks from these two links: http://stackoverflow.com/questions/21406781/how-can-i-bring-up-the-keyboard-on-mobile-devices-to-catch-the-input-for-drawing?lq=1 I managed to open the keyboard on my android device. However the keystrokes i do are not sent to the Phaser game i.e my Phaser text field is not filled with data. <input id="hiddenInput" type="text" name="hiddenInput" style="position:absolute; left:-1px; top: -1px; width:1px; height:1px; opacity:0;"/> <script> $(document).ready( function() { $("#hiddenInput").focus(); }); </script> I am using Intel XDK and I upgraded my project to use cordova plugins. I installed ionic-plugin-keyboard but it behaves similar, i.e show/hide the keyboard but the input is not detected by Phaser. What do I miss to do or what do i do wrong? Any suggestions?
  2. Trying to add support for mobile. My game is a typing game and I need to bring the keyboard up automatically. I added a text input element in my html with auto-focus and yes I see the keyboard once I load the page but it squeezes the canvas into the space available between the keyboard and the rest of the screen. What should i do to prevent this? The size of the canvas is 480x720. It should look fine on Nexus 7 which is 800x1280
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