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  1. In this game you will use your special costume which allows you to transform into mechanical objects (Car, Rocket, Helicopter, Magnet, Motorcycle, ...) to avoid obstacles, collect Vortex Gems in levels and defeat the Assas (The bad guys who want to destroy the world). The Multiplayer mode allows you to participate in world championships with other players. With this game you will always discover a new way to have fun! Game link: • Web (HTML5) version (Gamemonetize.com) • Android version (Google Play)
  2. Play It Now: https://cutedressup.com/game/princess-hello-halloween/ Welcome to a new Halloween game called Princess Hello Halloween. Princess Anna and Elsa planned to welcome this Halloween with something special. So they decided to apply some Halloween paintings to their face and pick up the clothes which suit their Makeup. Finally, they decided to decorate the pumpkin with beautiful colors, patterns, and Hat and facial expressions. Play and have fun!
  3. I teach 1st grade. I like making educational games. (Using Gamemaker Studio) All the games on this webpage are HTML 5 games I've made. https://k1school.weebly.com/games.html Feel free to hotlink any of my games if you have your own website. I plan to update a lot of stuff over the Christmas break...starting today... Youtube Videos of some of my games : LINK
  4. Car Rush is an online Kids game, it's playable on all smartphones or tablets, such as iPhone, iPad, Samsung, and other Apple and android system. Car Rush is a cool and exciting 3D car racing game, enter this wonderful world, you will get some different experiences about cars. Drive your car to exceed other players and avoid obstacles on the road. Use platforms to do some cool stunts and get a higher speed. Can you be the champion? Have a good time at the Car Rush! PLAY NOW
  5. Hello Everyone, I am learning programming and made my first html5 game online. It is a classic abstract board game called Gomoku. It has singleplayer and multiplayer modes. Singleplayer is made with a simple html5 canvas and multiplayer is made with websockets. The AI in Singleplayer looks quite good to me - wins more than I do. It was very fun to make this project alive. I am planning to improve it more. By the way, if you test it, feel free to give feedback, I would really appreciate it. Anyway, thank you for reading and playing, Good Luck Everyone! ? Play the game
  6. Hi, I made a 2D shooter game. I will improve it in time and your suggestions are very welcome. Play: https://evrenselkisilik.itch.io/vegetables
  7. We developed a ball balancing 3D game called Extreme Balance 3D. The game is built using Unity. Here is the game Iframe URL: https://www.coolmathgameskids.com/devgames/extreme-balancer/ Game Description: Extreme Balancer 3D is a new ball adventure game developed by CoolMathGamesKids.com team. Guide the ball through different traps to reach the final platform. Game Instruction: - Arrow Keys/ASWD to guide the ball - Mouse to change the view. You can add the game on your website, if you want.
  8. Before we get started I'd like to say that build rooms was made entirely for fun. It's a WIP (Work In Progress) programmed in pure JavaScript with NodeJS and HTML5 canvas which we have plans to rewrite in Pixi or Phaser once we find another client-side developer.The purpose of this test is to provide feedback on the current games state so we know where it needs improvement and what needs to be fixed.The game has a discord server with around 70 people, and around 30 active players. It also has a forum but is not updated as often as discord.Here's a few game screenshots: The game currently has:76 items.48 splicable item recipes.World ownership.Commands (do /help for a list).Collision detection with gravity(needs a little bit of work).A shop.Ways to exchange items and gems with the /give command listed in /HELP.A small community of dedicated testers.There are currently 4 of us working to develop the game and below I will provide links to social channels like the forums and discord below along with the link to the game (we are using a free domain until the testing is finished and we are 100% sure of a name)Discord: https://discord.gg/x8dVHcvForums: http://buildrooms.boards.netClient: http://buildrooms.tk https://gyazo.com/bc56832eef5baa519c41db83c4a953b7 https://gyazo.com/ddf391421bfb54071d1173bb6b607124 https://gyazo.com/c8d31803dbd61852ad5b32cd901057e7 https://gyazo.com/8aa38238dc0402d39b54d35dd975f3a1 https://gyazo.com/1de84bc6ddab8a19e0ad49d1a7cf7d13 https://gyazo.com/303abbdf59c796c4de8a7ec0bf19f93f https://gyazo.com/6c2795c815d7fcd146ea8d85dc8abbc7
  9. I recently released my first multiplayer online game. It's called Crusader Party, and it was inspired by the game called Hidden In Plain Sight. Essentially it's a free-for-all of a few human players with a bunch of harmless bots, and everyone looks identical, so you can hide by pretending to be a bot, and sneak up behind people to assassinate them. In Hidden In Plain Sight, the incentive to blow your cover was a secondary victory condition of capturing some towers. In my game, you can only win by being the last one standing so the incentive to blow your cover and start killing people is that whoever gets first blood of the day (there is a 45-second day/night cycle) transforms into a more powerful character at night, who can actually survive a single blow and has greater range and area of effect. I uploaded it on multiple portals but the most accessible is probably Kongregate, here is the link: Crusader Party Since it's new there may be not enough players online to begin a match, but you can get around that by opening the link in multiple browser windows or tabs. The server was written in NodeJS using SocketIO.
  10. hi , mi game Shyminon Terra is ready to be played, the game is a 2d platformer game , is in html5 so you can play it in your browser. The game have an auto-save system that way you will never loose your progress. Here is the link to mi website , there is the game https://chiegames.com/index.php/shyminon-terra/ If you want to publish your game leave a comment here , send me your embed code and i will publish your work.
  11. Hi everybody! Is It possible to create an online editor with babylon.js where users could create their own meshes and send the object by e-mail? Thank you so much in advance!
  12. Hi guys! I'm trying to learn Babylon.js. It's really cool! I created a simple configurator with a mesh imported from blender and works fine on localhost. However, when I put my files online, I can't see the meshes and the page remains blank. The Console returns this error: . BJS - [17:53:08]: Unable to import meshes from 3d/cube.babylon: Failed to load scene. t._ErrorEnabled @ babylon.js:4 f @ babylon.js:36 (anonymous) @ babylon.js:36 p @ babylon.js:4 XMLHttpRequest.send (async) s @ babylon.js:4 d @ babylon.js:4 t.LoadFile @ babylon.js:4 b @ babylon.js:36 i @ babylon.js:37 (anonymous) @ babylon.js:37 load (async) t._checkManifestFile @ babylon.js:37 t @ babylon.js:37 i._loadData @ babylon.js:36 i.ImportMesh @ babylon.js:36 createScene @ configurator.js:71 (anonymous) @ configurator.js:100 It seems that the .babylon file does not exist... but it exists! If I create a simple cube or another mesh (not imported from blender) it works fine... I attach the project folder. And this is the url http://test.zerounosoftware.com/configuratore/ Thank you in advance! configuratore.zip
  13. Hello guys, i'm new on this page, and need some help with coding the server of a multiplayer online game (one like slither.io ), so i started doing the server with socket using the tcp protocol, but i don't feel that is the right way, if someone know's about directions or a book on handling multiplayer connections, streams, good practives on creating players objects, no matter if i code a small server but i want to do it right. I hope i can get my answer and help others in their problems. sorry for my bad english . have a good day.
  14. hi everyone I want to make a online game, so I need to run the game at the same time in local (browser) and on a server (nodejs), on the server, all the code must be executed, except the canvas rendering. any clue where to start? PD: the biggest problem I see is that the objects that leave the screen, by default are no longer evaluated.
  15. UPDATE: 24. Feb 2018 Patch 1.2.0 is live! Please click here to scroll down directly to the update comment. ORIGINAL: 30. Jan 2018 Play Link: Chase the Shadow A casual, lighthearted 1vs1 Arena Game. Play online in your browser against a friend or anyone waiting in the lobby! Play Link: Chase the Shadow Welcome to this unique little multiplayer game! Built with Phaser CE. You control a wizard with the purpose of defeating the enemy wizard (another player). You are both hiding in the shadows and can use powerful spells! Game Features: Play online 1vs1 against a friend or any person waiting in the lobby. Control a wizard & defeat the enemy wizard. You have 3 spells at your disposal: Fireball, Lightning & Blizzard. Gameplay: You can see the enemy's shadow. Predict his movement and hit him with your spells! Select the right spell for the situation. Move into the right position to aim your spells. Trick your enemy with unpredictable movements. Win by defeating the enemy before he kills you! Controls: Click your wizard to move. Click on the spell scrolls to activate a spell. Plan your next move during your enemy's turn & pay attention to his shadow! I know it can be hard to quickly jump into this game if there is nobody online to play - or no friend available to try it out. I still hope some of you can get to play a match and let me know what you think! Side Note: Why did I build this game? (Not sure if this paragraph is interesting for anyone) I've been doing a lot of client work lately and so much work had to be done on Node.JS. Yet, I always wanted to create a browser multiplayer game running on an Apache server with PHP! Thus, the motivation for "Chase the Shadow" was born. I definitely don't regret doing this in PHP but it does require a lot of thought and planning - something I could have done much better. Either way, the game is done now and I'm happy I did it! Will I do another game in PHP? Probably not for a while. I wanna stay away from multiplayer games in general for now. Credits: The game was developed solely by me. All assets in this game were either done by me or from the CCO assets linked below. These sources are also credited inside the game: UI background Author: Jetrel, https://opengameart.org/users/jetrel Download Link: https://opengameart.org/content/castle-platformer Map Tiles: Author: ansimuz, https://twitter.com/ansimuz Download Link: https://opengameart.org/content/rpg-town-pixel-art-assets Buttons: Author: Kenney, https://opengameart.org/users/kenney Download Link: https://opengameart.org/content/ui-pack Spreading the Word! If you would like to support this game, posting the link below on any of your Social Media accounts would be much much much appreciated! (If you would like to tweet it, you can mention me with @thejamespierce on Twitter.) http://browsergameshub.com/chase-the-shadow-released/ Play Link: Chase the Shadow
  16. Popsic.io is a multiplayer online HTML5 game. You must navigate a popsicle stick around the map to collect splinters, which will add more sticks to your player. You can kill other players by hitting the center of their stick with the tip of your own. This is the alpha release, so I know there are still a lot of issues. The purpose of posting this here is to ask you all for help finding some of the issues. Please let me know of any thoughts you have. The game was created with Javascript and NodeJS; I didn't use any game frameworks. You can view your score on the leaderboards at https://htmlhigh5.com/game/popsicio Play here: popsic.io Gameplay video:
  17. Hi, Infinitris.io - A massively multiplayer online falling block puzzle game, created using the Phaser game engine. Controls: Arrow keys and spacebar. Current Features: Instant join - only specify your nickname and you're ready to play. Multiplayer. No player limit. Dynamically sized grid with horizontal wrapping. Mistake detection. Sabotage other players by dropping on them. Phase shift into gaps directly below you (hold the down key while your block is being placed). Ingame chat [Enter]. Scoreboard. Facebook: https://www.facebook.com/infinitris Twitter: https://twitter.com/infinitris_io Blog: https://infinitrisblog.wordpress.com/ Please give it a try and let me know what you think! Pyre
  18. Hello! I have been making this small puzzle prototype-game on my free time. It is called Numeropeli online. (Numeropeli means numbergame in Finnish.) I'm pretty sure there are real name for this type of game, (like chess, GO, backgammon) but i haven't found the one using google, so that's why the name of the game is kinda dumb. It is using node.js on backend, and it's using socket.io to connect to the server. It currently supports playing against random people, invite/host -game and playing against AI. I have been having fun playing with friends, it is kinda addicting too. The idea is, that players play in turns. The first player chooses the tile where the game begins. At each round, the players has to choose a tile from the line that the opponent has chosen. When you select a tile on your turn, the opponent must choose the next tile from the same column where the last picked tile were. The player with the most points wins. The next version contains: UX and UI updates, maybe whole rework (It feels bit wrong still) bug fixes (I'm pretty sure there are still bugs :D) Sounds (maybe) Stats system (wins, losses, avg, best points, game history, etc.) Leave button for games, if you dont want to play. Support for 5x5 tile games. Translations for other languages. Maybe make this an Windows Phone/Android application I would like to know what you guys think about it, are there some bad things, what should i change in the web design? Can you see any bugs? It looks like this on mobile Try it!
  19. This is a multiplayer shooter .io game. I only added the basic stuff, but I plan to add things like weapons, armor, monsters later. Server seems slow, I am using Heroku, I don't know if I should use another server host. Feel free to comment and send your opinions. http://shootz.io
  20. Blok Prty is a Tetris Attack-inspired race against the Internet to score the most points by matching blocks. Drag blocks left and right to create horizontal or vertical matches of 3 or more. As blocks are cleared, the ones above fall down to replace them. Matches of more than 3 blocks are called combos and earn bonus points. Blocks that fall down to create additional matches are called chains and earn massive bonuses. Everyone plays on a two minute timer. Race for the highest score in that time, and then find your name on the leaderboard before the next round is started. Play here: www.blokprty.com/play Known Issues: * Lots of gameplay bugs that are easily exposed if you're even a little good at Tetris Attack. Blocks can get into a broken state where they're displayed smaller than intended (or not displayed at all). The problem resolves itself when the game is reset in the next round. * The game is designed to work naturally on mobile, but there are some bugs with changing device orientation. Refreshing the page fixes the issue. But... * Refreshing the page or returning to the menu during gameplay resets your score. Doh! Would love to get your feedback. Tetris Attack was my childhood obsession so hoping others out there would enjoy an online spiritual successor.
  21. Greetings! I see quite often around these parts and in further fields, that there are constantly people who are just starting out asking how to add networked multiplayer functionality to their HTML5 games. I was one of them, and I hated the near absence of practical explanations that were written in concise, plain-English, yet still detailed, of how to get started. So, I made a simple game example/template using Socket.io and Phaser, and documented the hell out of it. Almost everything gets a few lines of comments to explain what is doing what, and I haven't assumed any prior knowledge, aside from core JavaScript and being able to set up NodeJS and how to view the game in a browser. The main focal point is using Socket.io, as the game framework can be easily interchanged to one of your preference. Hopefully this will save a few hours and headaches for people who don't have a clue what they are doing. https://github.com/Arcanorum/basic-networked-multiplayer-game
  22. Surge Rescue Game Demo Really impressed with the Phaser engine, took me just under a week to build this: Game Here It's pretty much ready to go, just looking for some more feedback and testers to improve and polish it a little more before uploading the live version. All suggestions welcome, and any critiques, feel free to be as brutally honest as necessary. Controls: Mouse Only. Player will follow the mouse and click to use his attack. Keep your follower alive. For those that can't play it, for whatever reason, here's a short screen capture:
  23. Just opened a new online FREE Slots and Bingo Casino - all HTML5 http://www.softwareamusements.com/casino.html Enjoy!
  24. Hi guys, this is my metaphorical platform game:online demoThank you in advance for your attention, feedback always very appreciated!!
  25. Hi, I need HTML5 Games Developer. I want you to develop HTML5 multiplayer games. PM me your Portfolio and your Quote.
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