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Found 35 results

  1. chinesestorm

    Run without rendering (for online game)

    hi everyone I want to make a online game, so I need to run the game at the same time in local (browser) and on a server (nodejs), on the server, all the code must be executed, except the canvas rendering. any clue where to start? PD: the biggest problem I see is that the objects that leave the screen, by default are no longer evaluated.
  2. UPDATE: 24. Feb 2018 Patch 1.2.0 is live! Please click here to scroll down directly to the update comment. ORIGINAL: 30. Jan 2018 Play Link: Chase the Shadow A casual, lighthearted 1vs1 Arena Game. Play online in your browser against a friend or anyone waiting in the lobby! Play Link: Chase the Shadow Welcome to this unique little multiplayer game! Built with Phaser CE. You control a wizard with the purpose of defeating the enemy wizard (another player). You are both hiding in the shadows and can use powerful spells! Game Features: Play online 1vs1 against a friend or any person waiting in the lobby. Control a wizard & defeat the enemy wizard. You have 3 spells at your disposal: Fireball, Lightning & Blizzard. Gameplay: You can see the enemy's shadow. Predict his movement and hit him with your spells! Select the right spell for the situation. Move into the right position to aim your spells. Trick your enemy with unpredictable movements. Win by defeating the enemy before he kills you! Controls: Click your wizard to move. Click on the spell scrolls to activate a spell. Plan your next move during your enemy's turn & pay attention to his shadow! I know it can be hard to quickly jump into this game if there is nobody online to play - or no friend available to try it out. I still hope some of you can get to play a match and let me know what you think! Side Note: Why did I build this game? (Not sure if this paragraph is interesting for anyone) I've been doing a lot of client work lately and so much work had to be done on Node.JS. Yet, I always wanted to create a browser multiplayer game running on an Apache server with PHP! Thus, the motivation for "Chase the Shadow" was born. I definitely don't regret doing this in PHP but it does require a lot of thought and planning - something I could have done much better. Either way, the game is done now and I'm happy I did it! Will I do another game in PHP? Probably not for a while. I wanna stay away from multiplayer games in general for now. Credits: The game was developed solely by me. All assets in this game were either done by me or from the CCO assets linked below. These sources are also credited inside the game: UI background Author: Jetrel, https://opengameart.org/users/jetrel Download Link: https://opengameart.org/content/castle-platformer Map Tiles: Author: ansimuz, https://twitter.com/ansimuz Download Link: https://opengameart.org/content/rpg-town-pixel-art-assets Buttons: Author: Kenney, https://opengameart.org/users/kenney Download Link: https://opengameart.org/content/ui-pack Spreading the Word! If you would like to support this game, posting the link below on any of your Social Media accounts would be much much much appreciated! (If you would like to tweet it, you can mention me with @thejamespierce on Twitter.) http://browsergameshub.com/chase-the-shadow-released/ Play Link: Chase the Shadow
  3. htmlhigh5

    popsic.io Alpha

    Popsic.io is a multiplayer online HTML5 game. You must navigate a popsicle stick around the map to collect splinters, which will add more sticks to your player. You can kill other players by hitting the center of their stick with the tip of your own. This is the alpha release, so I know there are still a lot of issues. The purpose of posting this here is to ask you all for help finding some of the issues. Please let me know of any thoughts you have. The game was created with Javascript and NodeJS; I didn't use any game frameworks. You can view your score on the leaderboards at https://htmlhigh5.com/game/popsicio Play here: popsic.io Gameplay video:
  4. pyre

    [Phaser] Infinitris.io

    Hi, Infinitris.io - A massively multiplayer online falling block puzzle game, created using the Phaser game engine. Controls: Arrow keys and spacebar. Current Features: Instant join - only specify your nickname and you're ready to play. Multiplayer. No player limit. Dynamically sized grid with horizontal wrapping. Mistake detection. Sabotage other players by dropping on them. Phase shift into gaps directly below you (hold the down key while your block is being placed). Ingame chat [Enter]. Scoreboard. Facebook: https://www.facebook.com/infinitris Twitter: https://twitter.com/infinitris_io Blog: https://infinitrisblog.wordpress.com/ Please give it a try and let me know what you think! Pyre
  5. Hello! I have been making this small puzzle prototype-game on my free time. It is called Numeropeli online. (Numeropeli means numbergame in Finnish.) I'm pretty sure there are real name for this type of game, (like chess, GO, backgammon) but i haven't found the one using google, so that's why the name of the game is kinda dumb. It is using node.js on backend, and it's using socket.io to connect to the server. It currently supports playing against random people, invite/host -game and playing against AI. I have been having fun playing with friends, it is kinda addicting too. The idea is, that players play in turns. The first player chooses the tile where the game begins. At each round, the players has to choose a tile from the line that the opponent has chosen. When you select a tile on your turn, the opponent must choose the next tile from the same column where the last picked tile were. The player with the most points wins. The next version contains: UX and UI updates, maybe whole rework (It feels bit wrong still) bug fixes (I'm pretty sure there are still bugs :D) Sounds (maybe) Stats system (wins, losses, avg, best points, game history, etc.) Leave button for games, if you dont want to play. Support for 5x5 tile games. Translations for other languages. Maybe make this an Windows Phone/Android application I would like to know what you guys think about it, are there some bad things, what should i change in the web design? Can you see any bugs? It looks like this on mobile Try it!
  6. leonylyner

    Shootz.io

    This is a multiplayer shooter .io game. I only added the basic stuff, but I plan to add things like weapons, armor, monsters later. Server seems slow, I am using Heroku, I don't know if I should use another server host. Feel free to comment and send your opinions. http://shootz.io
  7. Blok Prty is a Tetris Attack-inspired race against the Internet to score the most points by matching blocks. Drag blocks left and right to create horizontal or vertical matches of 3 or more. As blocks are cleared, the ones above fall down to replace them. Matches of more than 3 blocks are called combos and earn bonus points. Blocks that fall down to create additional matches are called chains and earn massive bonuses. Everyone plays on a two minute timer. Race for the highest score in that time, and then find your name on the leaderboard before the next round is started. Play here: www.blokprty.com/play Known Issues: * Lots of gameplay bugs that are easily exposed if you're even a little good at Tetris Attack. Blocks can get into a broken state where they're displayed smaller than intended (or not displayed at all). The problem resolves itself when the game is reset in the next round. * The game is designed to work naturally on mobile, but there are some bugs with changing device orientation. Refreshing the page fixes the issue. But... * Refreshing the page or returning to the menu during gameplay resets your score. Doh! Would love to get your feedback. Tetris Attack was my childhood obsession so hoping others out there would enjoy an online spiritual successor.
  8. Greetings! I see quite often around these parts and in further fields, that there are constantly people who are just starting out asking how to add networked multiplayer functionality to their HTML5 games. I was one of them, and I hated the near absence of practical explanations that were written in concise, plain-English, yet still detailed, of how to get started. So, I made a simple game example/template using Socket.io and Phaser, and documented the hell out of it. Almost everything gets a few lines of comments to explain what is doing what, and I haven't assumed any prior knowledge, aside from core JavaScript and being able to set up NodeJS and how to view the game in a browser. The main focal point is using Socket.io, as the game framework can be easily interchanged to one of your preference. Hopefully this will save a few hours and headaches for people who don't have a clue what they are doing. https://github.com/Arcanorum/basic-networked-multiplayer-game
  9. Surge Rescue Game Demo Really impressed with the Phaser engine, took me just under a week to build this: Game Here It's pretty much ready to go, just looking for some more feedback and testers to improve and polish it a little more before uploading the live version. All suggestions welcome, and any critiques, feel free to be as brutally honest as necessary. Controls: Mouse Only. Player will follow the mouse and click to use his attack. Keep your follower alive. For those that can't play it, for whatever reason, here's a short screen capture:
  10. Just opened a new online FREE Slots and Bingo Casino - all HTML5 http://www.softwareamusements.com/casino.html Enjoy!
  11. Jack the Creative

    Me - The Game

    Hi guys, this is my metaphorical platform game:online demoThank you in advance for your attention, feedback always very appreciated!!
  12. Hi, I need HTML5 Games Developer. I want you to develop HTML5 multiplayer games. PM me your Portfolio and your Quote.
  13. My first HTML5 Game, Snaked.io (So exciting! ) Every since playing the famous revolutionary agar.io game, I was inspired to create my own "io" game, so here it is! I took the classic version of Snake, and made it multiplayer Snaked.io (Server may take a while to connect, and a bit laggy due to it being free from Heroku) Basically, what I want to know is (preferably 1-10 scale): Do you like the concept? How easy was it to understand how to play? What would you add/change? Any bugs? (For now, may experience lag) What do you think of the name of the game? Anything else that comes into mind, please add! Gameplay Objective of the game is to eat the gray squares causing you to extend your length, while avoiding crashing into yourself, or others. Become the longest of them all! Controls W or ^ - Up S or v - Down A or < - Left D or > - Right Enter - Chat Hope you enjoy this as much as I did making it! SCREENSHOTS Screenshot (1) Screenshot (2)
  14. Hi Devs, we are searching for developer with experience on browser strategy game in html5. As well include all graphics for the Front. We need to Develop the same Mafia Browser Games or Footballmanager games, but for Develop in Europe Style and Strucutre. The Game is very simple but important is to develop it to a high quality for the customer eyes and europe standard and that is good responsive. Important Notes: -We will own all right on the game, code and graphics after completion -coders must have right to use and graphics, music, animations used in the games -Project time: 1 Month Remote work is totally fine for this job. Email can sent to elias_at_b88solution.com. I will give buy interest more information. Please give me examples of works of past. Ask me anything, or point out mistakes, thx. Elias
  15. Hello, I am looking for a talented HTML5 developer to work on a online multiplayer game, unfortunatley I cannot reveal any details. The game will require services like users registration as well as allowing connecting with Facebook, Twitter and Google accounts as well. Its a online multiplayer game but players won't need to interact with each other in any way except for chatting but still they need to be on the same map. If you are interested please do not hesitate to contact me on my email adress: patron.bigone@gmail.com and we can discuss more about detail as well as the potential size of the budget. Please only serious offers.Thanks for your time. Cheers!
  16. I want to have your feedback about some issues for my game. I want to make a mobile multiplayer/Online game. My question is if I should use Phaser.io combined with Ionic . Phaser because it's a simple and easy engine for html5 and Ionic have some nice GUI elements that are easy to use on mobile. Should I go with firebase database or mongoDB? or should I try others like PostgreSQL etc.. What are your favourites or have you ever tried something similar? What are your experiences I'm very happy to read your feedbacks. Thank yo
  17. kurzgame

    FastPixel

    Hello! Not sure is it right place for stuff like this.. anyway, I just want to share my own small project: http://kurzgame.github.io/FastPixel/ It's an API written on pure JavaScript that should help you create awesome pixel art tool! You may be ask: "Another one?!". - Not exactly. Yes, there are lot of amazing online pixel art tools, but I was surprised that no one of them can be launched at mobile devices! In same time, it's not another one, this is API! So (I repeat myself), you can make your own pixel-art tool and this time it can be absolutely portable! Please, write your thoughts if you find this interesting or strange or whatever... Thank you!
  18. It has been a long road of learning, but I think I finally have my first attempt at a multiplayer game ready for some more public testing and feedback. I still have some work to do, and the art is only what I could do largely on my own and with some friends helping. Hardpoint is a online tank battle game where two teams of up to 5 each battle for the map objective. Each core chassis has numerous weapon locations (hardpoints) that can be outfitted with machine guns, rocket launchers, missiles, flame throwers, and more. Each tank crew can bring up to three different perks to the battle as well, which offer bonuses like small bonuses of faster speeds, and quicker ability cool-downs. Each chassis has a special ability they can trigger, from nitro boosts with mine drops, to artillery, to regeneration. GAME LINK: http://game-128ghardpoint.rhcloud.com/signin.html Requirements: IE/Firefox/Chrome: (Chrome is prefered) Google Account: For login and tracking of stats. Backend: Nodejs, Mongodb and SocketIO. FrontEnd: Impactjs, Box2d, jQuery and Sound Manager 2. Current Status: I know I have plenty to work on still, with refining portions to adding more clear features and cleaning up code. Still, let me know what you think. Play with your friends and give me feedback. BUGS which are being worked: -The Social Section, (friends list) is still a work in progress, but it does work. -Chat window resizing goes a little wonky and needs to be set. -Crash during some rhino charges due to the box2d set position and turret projectile contact listener issue. Thanks in advance to anyone who plays, and feel free to hit me up with any questions you have. Gameplay
  19. TANX is an online, multiplayer tank battle game. Technologies used: PlayCanvas WebGL Game Engine (open source engine + tools), Node.JS, WebSockets, Web Audio API, Fullscreen API, Touch, 2D Canvas. Play in your browser or Install from the Chrome Web Store
  20. Mizukage

    Which JS engine for online game??

    Hi, Which Javascript based game engine would be best and easiest to make online game based on (maybe) websockets ??
  21. Hey guys I've been working on a multiplayer online game with phaser, node.js, socket.io, and orchestrate.io as a database service for a while now. The game is called Onyx Map, it is still very much a WIP. Check out the current version of the game here: https://onyxonline.herokuapp.com/ the way it is right not you have to complete a simple registration to track your username in the game. The game is a massively multiplayer online exploration platformer, but in it's current state there is not much exploration (read: no exploration at all). You can use the dummy account: username: frank password:aaa to test the game. Be aware if someone else is using the account it will not work for you and you will have to register for a username. The main reason i'm posting on here is because I just finished documenting an open source basic version of this game that is very easy to understand and use for someone who is interested in writing their own mmo in phaser and node js. The source is available on github: https://github.com/vezwork/phasocketonline. Looking at the source of the current version (onyx online) using control+u makes it fairly clear how I implemented certain features like chat and names to this open source version. The client is based off the excellent Phaser beginner platformer tutorial. Hopefully this interests and/or helps some of you! Thanks for taking a look. Feedback is greatly appreciated
  22. Hi everyone, I've made an online Box2D editor in HTML5 and JS with Box2D and liquidfun JS versions. It's called Dynamo. You can edit your Box2D world with a graphical editor, save and load your work, reuse others' work and code specific behaviours with a javascript editor if needed. You can then embed your animations / game inside your webpage with a generated embed code ( like a video youtube ). You cant test it there : https://dynamo.tools The about page explains a little more : https://dynamo.tools/about It supports, for now : - Creation of simple bodies from shapes like box or circles - Creation of more complex bodies by adding simple shapes to selected body - Edition of vertices - Edition of physics parameters like gravity / timestep / friction / restitution / density / collision group ... - Import of images and texts with auto-generation of the physics geometry ( images must be png with opacity ) - Shape color edition - Joints creation ( for now : Revolute, Distance and Pulley ) - Multi-selection - Copy / Paste - Open several tabs for several worlds and Copy / Paste from one to another - Undo / Redo - Save / Load online ( sorry, but you have to be logged to use the editor, but it's less complex than the Box2D forum to register : mail - Facebook - Google - Twitter ) - A Search function to view other's work and reuse it - Javascript code editor to make specific behaviours or to communicate with your website - An Embed code to import your motion into your website or blog So, feel free to use it, make comments and report bugs. Here some links to see what kinf of stuffs you can make with Dynamo : https://dynamo.tools/playlevel?level=5348074d039d313852000017 https://dynamo.tools/playlevel?level=54d4c037c20345065f000017 https://dynamo.tools/playlevel?level=53fe2e7b1aff460000000016 https://dynamo.tools/playlevel?level=54c6516a78409d1442000057 https://dynamo.tools/playlevel?level=52cebd9f19a0dcd008000002 https://dynamo.tools/playlevel?level=55434d0b8033ac6a31001fc1 https://dynamo.tools/playlevel?level=558d61befb37358305000006 https://dynamo.tools/playlevel?level=54dcede8fc23cc4d160000a4 Thank you everyone Enjoy
  23. GSquadron

    Ninja Escape Preview

    Hello everyone! I am happy to announce the preview of the game I have been working on and it will be available to play pretty soon! Ninja Escape is a top-down maze game where you have to pass different enemies. The game will be available to play online and on Windows PC. Have a look at the video preview of the game with commentary. Online game link: http://www.newgrounds.com/portal/view/663721 If you wish to get notified for upcoming games or other projects, follow my game studio on Twitter / Facebook.
  24. Spyro23

    Astro Chain

    Long time no hear! There is new game from Black Snowflake Games. Astro Chain is a puzzle HTML5 game with juicy colors, calming sound and 20 challenging levels. Play: http://astrochain.black-snowflake.org Testing is highly appreciated Avaliable for exclusive and non-exclusive licensing. For licensing questions please contact filippkarmanov@gmail.com Regards, Filipp.
  25. I have a good enough sense of how to make single computer games, but network games just throw me off. I tried making a few simple multiplayer online games with html5, node.js websockets, and it's so different from making single computer games. You can learn to make games, (html5 games especially) by actually doing it. You can make a small non-online game and make it grow. For online games, I feel that it's much more complicated. It also feels more fragile. If a normal game runs on your target devices, you're okay. But with online games, so much things can go wrong. I feel that multiplayer games is the edge to what you can get without getting formal education. To not look sound a noob trying to make a MMORPG, I'll start by... pong, since most people know how to make pong. Let's say I want to make online pong. I'll need to have a server program. Players will be put together two by two so they can play against each other. So in that case, the server will be simulating multiple pong games. So, at that point, all those clients would need to communicate with the server and veci-versa. What would I use, a single port on the server? A single websocket? Multiple websockets? Would all the pong games work in a single program/thread, or would each pong game be there own mini server? Another consideration is the fact that game s may be created and destroyed every second. Now, let's say a MILLION people would want to play on my epic-pong-online-4-free.com site at the same time? It's not really a Massively-Multiplayable-Online-Game,since none of these million people will see more than one adversary at a time. Still, half a million pong games would need to be running! I would need to have more servers. In that case, how would more than one servers work? In a game like Minecraft, you have 1 game per server, but in the case of pong, a good computer might run at least a few dozen games of pong, witch makes it even more confusing. Also, I've heard about cloud hosting, where the point IS to have lots of computers working for you. But in that case, wouldn't you need a central computer that controls the others? I'm I fan of learning things by doing them, and unlike with html and javascript, it's hard to do with server side stuff, especially when considering more than just my puny little desktop. I tried using nodejs because I felt too lazy to learn another language and another way of doing things. But if there is something that would be more convenient, I would switch to it. I just would like to sort things out and maybe use html5 for the client, and by obligation use websocket for commmunication(and websocket isn't such cool of a protocol anyway, isn't it?) Oh shit, I am so wordy so late at night!