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Found 6 results

  1. Wedding Run (open source)

    Hi All! Intro As a front-end developer it was a MUST to create an online HTML5 game for our wedding website I've recently discovered Phaser and I was amazed by the things you can achive with it. The Phaser community is just awesome, I've got a lot of help from forums, examples and tutorials I've found during the development. I would like to give something back to the community. That's one of the reasons I've published the source code of the game. The game Wedding Run is an endless 2D platform game. You can play either with the groom or with the bride. The long as you will survive the more points you can achieve. Killing bunnies and collecting coins can raise your score! Have phun! Try it Try it online at http://www.zsondre.hu/wd/ Check out the source code at https://github.com/aendre/wedding-run
  2. Hi, Took me two weeks working 16 hour days seven days a week, but I managed to make this Beta1 99% of our "PixiJSv4"+"Audio5js" 100% open-source/cross-platform game called: "PacDude Hero IV 110% Turbo". You can play the game at below URL webpage: http://16bitsoft.com/files/PixiAudio5JS/index.html (full source code & resources are downloadable on the title screen) Game *should* run with music and effects on the following systems/browsers: - Microsoft Windows 10, 8.x, 7 Edge, Firefox, Chrome, Opera desktops/notebooks - Linux Firefox & Chrome desktops/notebooks - Google Android Firefox & Chrome(no audio?) smartphones/tablets The source code should be clean, but needs optimizations, especially the new high score name input button handlers. I am not a really great Jedi Master game programmer so be lenient please! I really prefer game design and game testing, code writing is mentally and physically painful for me... Let me know in this forum thread of any bugs or issues, many thanks! Remember this IS a beta version... If you press on keyboard [Shift]+[L] you can skip levels If you press on keyboard [Shift]+[C] you can clear the high score screen to default values BONUS: Secret Code "4777" will show ghost return home on screen I play Doom4 now on my Linux super desktop, enjoy! (there will be more games with this engine soon...) JeZxLee
  3. Game design open-source

    Hi there, I would like to develop a 2D game using my laptop under linux, and phaser. In order to design the map I think I will use Tiled, but what about the sprites, heroes, etc? I saw that Inkscape was a good software fot his, but I'm more used to GIMP, would it be a good way to draw characters, trees, etc? Or is there other goods, open-source softwares? And I would like to make my game open-source, where could I see which licenses I can use?
  4. Phaser always Free and Open Source

    Hi, Can some one please confirm whether Phaser is going to be free and opensource for the future release (E.G. Phaser 3) also. Which means we can use this for commercial games that we can publish in app stores for money (like 0.99$) Couldn't find a answer for this. Thanks
  5. FastPixel

    Hello! Not sure is it right place for stuff like this.. anyway, I just want to share my own small project: http://kurzgame.github.io/FastPixel/ It's an API written on pure JavaScript that should help you create awesome pixel art tool! You may be ask: "Another one?!". - Not exactly. Yes, there are lot of amazing online pixel art tools, but I was surprised that no one of them can be launched at mobile devices! In same time, it's not another one, this is API! So (I repeat myself), you can make your own pixel-art tool and this time it can be absolutely portable! Please, write your thoughts if you find this interesting or strange or whatever... Thank you!
  6. MightyEditor goes open-source

    Several months after we started working on HTML5 game editor, we have decided to open-source it – giving the community a tool that will help you in the game development process. We are thrilled to see the development of other open-source tools and frameworks, and we are hoping that letting people join us in the process of creating this awesome tool will give an additional boost to the future of MightyEditor. Our team is fully dedicated to continuing our work on improving the editor, adding additional features and fixing the bugs. MightyEditor started out as a simple tool for our own games, but seeing an increased interest from the community, we decided to improve it and develop it as a universal editor that can also be efficiently used by other developers. This strategy leads to money questions. Currently we are funding the editor from whatever we can spare while developing our own games so it takes a chunk of our resources, but in the future we are planing to launch a web service where you will be able to buy advanced plugins, hosting and other goodies for reasonable amount of money. We will be happy to see other developers creating their own free and paid plugins. Check out online version of the editor or fork it on github. Some updates that are coming in near future: Tileset support Texture atlas Simple physics support + ninja physics tilemap Tweens