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Found 7 results

  1. Kaetram Kaetram is an open-source game-engine created to aid those interested in entering the game development realm. The codebase is simple, clean, and intuitive. This project is intended to be used as a learning tool. The original idea is based on Little Workshop's demo game – BrowserQuest (BQ). This game uses original BQ assets as well as custom-made ones. The entire code-base has been written from scratch, using more modern approaches. GitHub Repo – https://github.com/Veradictus/Kaetram-Open Live Version – https://kaetram.com Join us on Discord – https://discord.gg/MmbGAaw Patreon – https://www.patreon.com/kaetram Features BQ was intended as an experiment to showcase HTML5 capabilities, since then, technology has only served to advance. Kaetram contains a lot of ideas and features that builds on top of its predecesor, a couple are: Multiplayer using Socket.IO Enhanced rendering engine (includes dynamic lighting, overlays, animated tiles) Region system (client receives only necessary data and saves it) Questing and achievements system. Plugin-based combat system (for bosses/special enemies). Supports RESTful API. Discord server integration. Cross-server private messaging and interactions. And much more Regions The region system sends data to the client according to the map data of the server. The collisions are checked both server-side and client-side to avoid cheating. The region system makes use of dynamic tiles, which are unlocked according to a player's progress. Furthermore, there is integrated support for instancing, where we can use a section of the map (or clone it) and reuse it for certain groups of players. The instancing is perfect for activities such as minigames, where we will want to run multiple instances in parallel. Tilemap Kaetram is built with modularity in mind, as such, the client supports multiple tileset parsing. The tilemap can easily be constructed using Tiled Map Editor. Using our map parsing tool you can easily export your creation to both the client and the server. Kaetram Hub There is also support for a hub server. This can help connect servers across one another, allowing players to interact with their friends across them in a variety of ways (private messaging and guilds). Furthermore, the hub serves as a gateway for determining what server to place players in. If a server is full, it simply returns another server that has room for the player.
  2. Ragin' Mages! An open-source massively-multiplayer battle arena built by a small team for the 2018 "Grow With Google" challenge from Udacity. More info here! The game is simple, blast other mages and survive! Simple stats are tracked, as well as an offline mode with bots! PLAY NOW! Wanna contribute or check out the code? Getting starting is easy. Go to the github, check the wiki and start coding! Github Link Join us on slack! Thanks for reading! Keep ragin!
  3. Hi All! Intro As a front-end developer it was a MUST to create an online HTML5 game for our wedding website I've recently discovered Phaser and I was amazed by the things you can achive with it. The Phaser community is just awesome, I've got a lot of help from forums, examples and tutorials I've found during the development. I would like to give something back to the community. That's one of the reasons I've published the source code of the game. The game Wedding Run is an endless 2D platform game. You can play either with the groom or with the bride. The long as you will survive the more points you can achieve. Killing bunnies and collecting coins can raise your score! Have phun! Try it Try it online at http://www.zsondre.hu/wd/ Check out the source code at https://github.com/aendre/wedding-run
  4. Hi, Took me two weeks working 16 hour days seven days a week, but I managed to make this Beta1 99% of our "PixiJSv4"+"Audio5js" 100% open-source/cross-platform game called: "PacDude Hero IV 110% Turbo". You can play the game at below URL webpage: http://16bitsoft.com/files/PixiAudio5JS/index.html (full source code & resources are downloadable on the title screen) Game *should* run with music and effects on the following systems/browsers: - Microsoft Windows 10, 8.x, 7 Edge, Firefox, Chrome, Opera desktops/notebooks - Linux Firefox & Chrome desktops/notebooks - Google Android Firefox & Chrome(no audio?) smartphones/tablets The source code should be clean, but needs optimizations, especially the new high score name input button handlers. I am not a really great Jedi Master game programmer so be lenient please! I really prefer game design and game testing, code writing is mentally and physically painful for me... Let me know in this forum thread of any bugs or issues, many thanks! Remember this IS a beta version... If you press on keyboard [Shift]+[L] you can skip levels If you press on keyboard [Shift]+[C] you can clear the high score screen to default values BONUS: Secret Code "4777" will show ghost return home on screen I play Doom4 now on my Linux super desktop, enjoy! (there will be more games with this engine soon...) JeZxLee
  5. Hi there, I would like to develop a 2D game using my laptop under linux, and phaser. In order to design the map I think I will use Tiled, but what about the sprites, heroes, etc? I saw that Inkscape was a good software fot his, but I'm more used to GIMP, would it be a good way to draw characters, trees, etc? Or is there other goods, open-source softwares? And I would like to make my game open-source, where could I see which licenses I can use?
  6. Hi, Can some one please confirm whether Phaser is going to be free and opensource for the future release (E.G. Phaser 3) also. Which means we can use this for commercial games that we can publish in app stores for money (like 0.99$) Couldn't find a answer for this. Thanks
  7. Hello! Not sure is it right place for stuff like this.. anyway, I just want to share my own small project: http://kurzgame.github.io/FastPixel/ It's an API written on pure JavaScript that should help you create awesome pixel art tool! You may be ask: "Another one?!". - Not exactly. Yes, there are lot of amazing online pixel art tools, but I was surprised that no one of them can be launched at mobile devices! In same time, it's not another one, this is API! So (I repeat myself), you can make your own pixel-art tool and this time it can be absolutely portable! Please, write your thoughts if you find this interesting or strange or whatever... Thank you!
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