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Hi everyone, I did find quite some threads which discuss this topic in one way or another but none of them really helped me understanding what I don't understand yet I want to use vector map tiles (like this https://mapzen.com/projects/vector-tiles/) on a sphere, so it's a globe. For that matter it could also be osm xml, topojson er things like that. The thing I don't really get is the step to go from the json to the image. The examples I found are either using image map tiles or don't explain how the conversion was done. There are libraries like mapbox, openlayers and leaflet. Would I combine those with babylon to use them for the geo-part of things? Or is it really that I have to write my own 'kind of library' which uses the data from the geo json and draw the lines and polygons myself? I don't care about extrusion or a 3d effect. I want to be able to have a sphere with eg borders, roads mapped and it should be efficient so thats why I think vectors would suite better than images. Also I like the adaptive level of details which map tiles provide. Would be great to get some opinions, thanks, Silvio
chung posted a topic in Coding and Game Designhere you can find a online demo of fast full shadow without depth or float texture for basic html5 webgl that doesnt have these features. => http://chungswebsite.blogspot.fr/2015/04/glsl-shadows-without-depth-texture-for.html