Search the Community
Showing results for tags 'palm'.
Found 1 result
Hello! In begin I want to apologize for my English. I am using mesh.attachToBone for mount my pistol with character hand. All works fine. But when I am using bone.updateMatrix for rotate character torso var mat = this.torso.getLocalMatrix(); mat = mat.multiply(BABYLON.Matrix.RotationX(r)); this.torso.updateMatrix(mat); Torso rotates correctly, but my pistol still in place. On left screen you can see how work pistol.attachToBone, on right screen it is when I am changed torso rotation, but pistol did not move.