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Found 5 results

  1. So i bought the Particle Storm Plugin to get more Particle effects and stuff, pretty awesome... but i'm still a newbie in terms of Particle Emitters and how to produce the best result with them. So many variables and options that by slightly changing them can change the result a lot. I'm trying to add a little smoke/dust trail behind my character when i start running. Sounds simple, huh? So i made a plain squared white 20x20 texture to use it as the particle asset. this.manager = this.game.plugins.add(Phaser.ParticleStorm); let dust = { image: 'dust', blendMode: 'NORMAL', lifespan: { min: 100, max: 200 }, scale: { min: 0.3, max: 2 }, vy: { value: { min: 0, max: 0.1 } }, vx: { value: { min: 0, max: 0.1 } }, rotation: { value: 0, delta: { min: -2.0, max: 2.0 } } }; this.manager.addData('dust', dust); this.emitter = this.manager.createEmitter(); this.emitter.addToWorld(); Then inside the update() function, i track my character's position, is not properly done, though... since it's quite offset. But is just to try it out first. this.emitter.emit('dust', this.x, this.y - 10, { total: 1, frequency: 600 }); The problems i'm encountering is that it feels like particles are going way too fast. I couldn't find a way to slower them down, tried using `frequency`, but emits soo many particles per second that is unrealistic for this specific scenario. I would like to emit for instance, 3 to 5 particles at once, make them rotate a little and change their size (scale) ... with ofc short lifespan otherwise trail will be huge. Another good idea (probably) would be if they kinda fadeOut while lifespan is about to finish. Any help is appreciated.
  2. Particle Editor for Particlestorm

    Hi Everybody! I want to present you my Particle Editor I created in Electron using Phaser and the Particlestorm Plugin. On a Project I'm currently working, I want to have some Particle Effects for my Level Design, but tweaking the Emitter Settings in the Editor, starting/reloading the Page to see the result, felt really cumbersome. So I decided to brush up my Electron Skills (which I also need on the Project ;)) and create my own Tools. The Particle Editor is the first Tool I will share with you, but a Physics Editor will follow (Collision Shapes with Box2D and such). Enter the Particle Editor: http://didgin.com/#/downloads Download from my Webpage Currently available for Mac and Windows. (If you need help, please ask) Please remember! The Software is Version is 0.8.2a, so many Features are planned. So please tell me what you think, what you miss and what Ideas you might have for it's development. I'm always interested to see what you create with my Stuff, so feel free to share Hope you like it! Hafgandil
  3. ParticleStorm pixel emitter

    Hey All, So im using the pixel emitter: this.pixelEmitter = Config.particleManager.createEmitter(Phaser.ParticleStorm.PIXEL); this.pixelEmitter.renderer.pixelSize = 2; this.image = Config.particleManager.createImageZone('heart'); this.pixelEmitter.emit('basic', 1200,0, { zone: this.image, full: true, spacing: 2, setColor: true });And my canvas is 1280x640 with a scrolling tilemap, but everything will get clipped after the coordinates exceed the original canvas size 1280x640: How can i prevent this and use the emitter in the whole map?
  4. Particle storm blendmode

    Hey all, When using a blendmode on a particle the blendmode will get applied to everything on the canvas, player sprites , tile map etc. is this the expected behavior? i want to have it applied only for the particle image someone knows how to do this?