Search the Community

Showing results for tags 'path tracing'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello, I have been thinking about how best to get a scene to render a single frame as photo-realistically as possible without any prior baking etc. I am not necessarily looking for realtime photorealism, but if it take a few mins to render out that would be fine. There are a number of webgl path tracing examples online: https://kantedal.github.io/pathtracer-webgl2/ http://jonathan-olson.com/tesserace/tests/3d.html https://github.com/portsmouth/snelly https://github.com/apbodnar/FSPT http://www.madebyevan.com/webgl-path-tracing/ https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html https://github.com/cgcostume/pathgl https://www.shadertoy.com/view/4sfGDB My question is: would it be possible to implement path tracing using CYOS or am I coming at this from the wrong angle? Many thanks.
  2. babbleon

    WebGL path tracing

    Hello, This is neither a question or an answer, but I came across the below which would be amazing if it could be incorporated into Babylon and also thought others would like to see. http://madebyevan.com/webgl-path-tracing/ Cheers,