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Found 2 results

  1. I have a popup on pause that contains some functions that require an update, so I'm pausing the game and trying to use pauseUpdate but it's not running (no error thrown, just not updating). Can someone explain pauseUpdate and how to use it?
  2. Hi *, I am very excited about the new pauseUpdate function, which runs while game.paused = true. However, I am unsure how to use it. While it constantly runs once the game is paused, it does not allow to react to input on priorly defined sprites (i.e., pause menu elements that I defined before pausing the game). For example, checks for menuTextButton.input.isDown stop to work in pauseUpdate once the game is paused. So, how do I use pauseUpdate to react to user input, for example, to resume the game?
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