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Found 5 results

  1. Hi Guys, I am new to Babylon and been given a task to apply pbr Material to obj files after they are imported in an already existing babylon project. I cant figure it out how to do this and I was thinking if any of you lads could help me on this. This project contains two js files, one called render and other one is loadfile. I dont know how and in which class to define PBR material , adjust the PBR attributes and where to force the loaded obj files to use the defined PBR material. I would be grateful if you help me on this.
  2. Hi Guys, I am new to Babylon. Just started with it and was wondering if something like this possible and if yes, how do I go about it? This is what I can build using the Standard material. My client is looking for something more realistic in the following. 1. Sunlight in the attic 2. Reflections after the sunlight in the attic I am looking around if this is possible. I have seen the PBR material in Babylon. I see that the HDR texture is given to every material in the demo (which is actually the surrounding/skybox). That reflection is seen on all the materials and hence, looks realistic. I am referring to this demo https://www.babylonjs.com/demos/pbr/ I am wondering if I can use PBR material for walls, the floor in the room and add a directional light through the window. Is what I am thinking about possible? Please correct me if I am wrong. I am looking to build something like this. Will PBR material help to reach somewhere here or even close to it? Thanks.
  3. I'm new to BabylonJS. I've been successful at integrating the framework within an Angular 2 project. Now, I'm trying to integrate 3D models from the Unity Asset Store. I used the Unity exporter to generate a .babylon file. It rendered a gray beagle. The console complained about an old PBR Material version. I removed the albedo property and the error went away. So, did my beagle. I've attached my log from the console. I'm not sure where to start troubleshooting. What is the common approach to integrate 3D models into Babylonjs? Is there some linting tool to troubleshoot the .babylon file? Is my problem somewhere else? Thanks,
  4. Hello. I created a small demo, inspired by this scene. But I got bad. When you change the color of the item, mesh disappears completely. See gif file. Function code caused by a clique Codepen. She called each time you change colors. Yes, it is terrible). Please help advice. How best to implement?
  5. Hi All, I'm a web/graphic designer and an a hobbyist developer from India. It's been a couple of weeks since I started with BabylonJs. I was looking for different 3D frameworks for my pet project and stumbled upon babylonjs. Initially I was amazed by the demos/projects made using threejs, but I read somewhere that there is an exporter for Blender for Babylonjs and it caught my attention. Blender is my favourite 3d package, I have used Max and Maya a fair amount but Blender still stands out (I'm biased towards open source ). You can take a look at a video I made using Blender some three years ago not so much but something. Coming back to the project, it is in it's final stages. The idea is to have a collection of vintage items. Initially there will be 6 items(Coffee Maker, Television, Radio, BubbleGum Machine, Telephone, Typewriter) and models will be added on regular intervals. People can view the models and there will be a link to read more about them online and they can download a wallpaper of the item in different resolutions. I have all the functionalities working including a function where they will be able to apply instagram like filters to the scene/model and download that as a wallpaper. http://retrodemo.artntechasone.com/ This is the demo link, please do not share the link outside of the forum as it will be taken down once it is hosted in the main site. The main site will be retrocurator.com I'm kinda stuck now, you can find the close to final design of the site in the attached image. I need help from somebody who can populate a couple of ui elements in the sample source that I have attached. I tried to add it myself with no luck, right now the camera goes far outside the scene and shows weird stuff as soon as I add the GUI. Apparently threejs also has a Blender exporter. I think the Universe led me here. Lol. Cheers. production.zip
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