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Found 1 result

  1. Hi, I have this problem with big animation. I load texture from atlas: game.load.atlas('anim', 'assets/anim.jpg', 'assets/anim.json'); i create a Sprite on 'anim', then create animation on using Sprite. When I Play it first time is a little bit laggy but on next loop is faster . Seems to be a cache matter. Is there a possibility to force load all textures on cache before play animation? Thanks in advance
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