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Found 2 results

  1. So I'm currently trying to implement controller support in my menu. The way I'm doing this right now is by pushing all the buttons into an array and when the player presses up or down on the dpad, they traverse through the array. But here's the issue. What do I use to access the callback parameter of the button? Essentially what I want to do is when the player reaches the button he wants to press in the array, I want to run the callback function. I know phaser does the automatically if you clicked the button. But what if I want to do it manually? if (controller.peressed.A_Button){ buttonArray[currentIndex].callbackFunction() }
  2. I created a mobile app using phaser JS and used keyboard key (up/down/right/left) to move my player (hero) and it is working fine eg: if (cursors.up.isDown) { player.body.velocity.y = -100; } hero is moving upward smoothly on press and hold the up key when i used the button for moving the player up/down/right/left : game.add.button(0,0,'btnUp',function(){ player.body.velocity.y = -400; },this); I have added function on click.. but for moving the player I need to press that up button again and again , there is no such 'HOLD' . Also pressing again and again the button player is not moving smoothly.. Can some one help me that how can i move the object (Player) on hold the button..
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