Search the Community

Showing results for tags 'photoshop'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser
    • Pixi.js
    • Babylon.js
    • Panda.js
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Found 9 results

  1. New Photo Editor same pixlr.

    there is one Online photo editor www.toolpic.com , which i one of the best photo editor on place which you can represent as photoshop online. The amazing part is that it is similar to pixlr and have all paid feature of pixlr in it's free version. You can create GIF also and also have some ready made effect which we can directly apply on the pics. I am author of this toolpic editor which we have launch and i am trying to get some response from the developer and designers community. What i want is if you can check this editor, and let us know if you would replace this editor instead of your current editor. Your thoughts on it will make us improve this editor.
  2. 2D Artist

    I'm a skilled 2D artist looking for job, here's the link to my portfolio http://afbriganti.wixsite.com/portfolio If you like it don't hesitate to contact me Regards!
  3. Hello everyone, I love to make games, but unfortunately i don't know how to make graphics for my games. This is the main reason of incomplete games. Is there anyone knows how to solve this? I am not looking for making "the best" graphics, but i just want to achieve moderate quality. Do you think can i learn some basic concept of computer graphics? Or must i outsource graphics design completely?
  4. I have started work on Photoshop script that exports layer data to a JSON file that can be imported at runtime by Phaser to recreate the design using images from a sprite sheet. This is still work in progress as I will be cleaning this up and adding more features such as bitmap text support and animated spritesheets. Add separation from the design from the game code. No more manually placing images. Make changes in Photoshop and see them right away in the running game. Does anyone else have a similar tool or process for updating and placing their images in Phaser? I used to use Flash and a FSFL script, but this new setup skips the Flash import process. The pipeline I use is as follows: 1. Photoshop using Generator and PhotoshopPhaserExport.jsx 2. TexturePacker auto creates a spritesheet from the Generator created images using a smart folder (Watch your atlases sizes in real time!) 3. Phaser imports the single spritesheet and the data JSON file for all the states as one file and creates each state when it is loaded 4. I didn't add it to my demo, but I use live.js to auto refresh the game when any changes are made 5. I use VirtualHostX to test locally across multiple devices at once, combined with live.js, they all refresh automatically when the game is updated Photoshop PSD Notes: Use Aa single Photoshop PSD for the whole game with a folder for each state, the name of the folder should match the state name in the code Any images that need to be exported as an image is a smart object with the extension .png , with Generator turned on in Photoshop, all those images will export in real time! Create additional instances of the smart objects can have a unique index as the extension instead of png so they share the same source image, for example blueBox.png, can have more instances named blueBox.1, blueBox.2 ect. The attached zip has a quick demo project, psd, and the Photoshop script that exports the JSON data. This concept is based on some of steps from this post bellow and is still very much work in progress. http://www.html5gamedevs.com/forum/14-phaser/?do=add projectNameZip.zip
  5. I am working on a 2d top down car based shooter for mobile devices and looking for a talented artist to handle all visual assets of the project including: 1) App icon 2) Cover art/Loading screen 3) Complete UI (markets, leaderboards, customizing upgrades, and many more) 4) Props and icons 5) Top down background maps/roads (Jungle, desert, ice, mountain top, highway, lava,etc) 6) Rendering up to 80 vehicle blueprints 7) sketching armors and weapons My target audience are male gamers between the ages of 15-25. I am looking for a render style that would satisfy both extremes of the age group. For those interested please send me your portfolios on contact.juvanji@gmail.com and we can discuss all the details there.
  6. Hello! My name is Karen Bennetzen, and I am a Freelance Games and Graphics Artist from Denmark, currently looking for new projects. I have a lot of experience working on several game projects, as well as animated film and book illustration. I can help your game project reach it's full potential by creating many types of art and assets, including: * Graphics Design * Concept Art * Animation (2D) * UI * Icons * Game Objects * VFX * Video / Promotional Material * Illustration * And more To view my full portofolio please visit my website at www.karebennetzen.com Have a project, know of someone who does, or just want to say hi? Email me at karen.bennetzen@gmail.com - I always answer within the same day. At this time I am only looking for paid work, and thus not revenue share/hobby projects. Please contact me for more info about my rates and availability.
  7. CG Artist for hire!

    Hi everyone! My name is Karen Bennetzen, and I'm a Danish Cg artist and video game enthusiast looking for work as a freelance/full time game artist. I use mainly Photoshop to create assets, backgrounds and concept art, and I also have a lot of experience working with Unity3D and Maya. I can also make UI elements and visual effects. My full portfolio can be found at www.karenbennetzen.com, along with my resume. Feel free to message me anytime, here on the forum and/or via my mail karen.bennetzen@gmail.com. You can follow me and my work on tumblr at fivehoursleep.tumblr.com
  8. I created a Photoshop CC plugin that allows you to export the layers and groups in your PSD file to specific locations, as well as send a WebSocket message to your client code of the changed files. With the extra bit of client JavaScript code I provide this allows for updating of textures in your Pixi.js or three.js (other frameworks would be easy to add) in real time. Check out some videos showing it off here: http://renaun.com/blog/2013/09/live-texture-updater-plugin-for-photoshop-cc/
  9. Sprites! (Not the soda...)

    Hey guys, Hopefully my last lame thread topic (getting over the noob stage...), but I was wondering what everyone's attitudes and methods are to game sprites or the characters, backgrounds, objects etc. What program do you use to create your sprites and why? I'm in two minds at the moment. I'm thinking either photoshop or Illustrator, but leaning more towards Illustrator so I can create scalable graphics cause just because you think a sprite would look good at a certain size, then you code it and demo it and eek.... Too big or too small. With the vector graphics of Illustrator, I can resize the images perfectly to any size I want and still keep a great quality. Plus with layers, I can make a base and then add different layers for different stages of movement. Or is that all wrong? Thanks in advance!