Hello everyone :)
I found some problems with the use of phaser 3 (through node js) to apply physics on an initially static object that can be hit by other objects...
The object in question is a sprite to which a setCircle(20) has been set because the object is a sphere.
I tried everything, the setVelocity, setBounce, the setFriction, collision functions, angular adjustment functions and finally some formulas related to the tangent arc to apply/set the speed to the object in question according to the force that hits that object...
Did anyone find the same problem?
I am short of ideas and sincerely any help would be very appreciated :)