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  1. I have recently started on a Babylon project, and I have been wanting to create a capsule physics impostor for my game. I found a test demo for Oimo.js that basically achieves what I want: compound test (capsule). There are two problems: 1. due to some shortcomings in Oimo, I have had to switch to Cannon.js. 2. the demo uses Three.js and I'm sure how to exactly translate that into Babylon. I basically want to be able to combine two sphere impostors with a cylinder impostor. I'm not sure what is the best method for this, there are only a few examples that I have found, and I haven't found anything in the docs. So I created an example to show what I am talking about: capsule sandbox. I have created the capsule mesh, but I just need to figure out how to add a capsule impostor. Thanks.