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Found 1 result

  1. Hi. I have a problem when trying to pick meshes from an imported mesh (GLTF 1.0 file). My problem is that scene.pick method is returning null always. Only when I am very close to the mesh I am able to pick the mesh but always the same mesh. I have read other posts from other people having the same problem, but not sure about the solution. In my example I am not transforming anything (moving neither rotate), just loading the GLTF that contains submeshes inside (in the inspector you can see the product structure of the GLTF) but not able to pick anything. I am using BABYLONJS 3.0. Any clues? Best regards
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