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Showing results for tags 'power of two'.
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I have explosion spritesheet which is 2048x128 size. As you can see it is POT(power of two) for width and height, but still I get error when loading my game: phaser.min.js:6, Uncaught Error: Texture Error: frame does not fit inside the base Texture dimensions [object Object] Did I miss to set up some setting in Phaser or just the texture is too large in width? I cleared my cache btw and still get the same error. The spritesheet has 16 frames so i could possibly create an atlas 4x4 but still, should i bother?