Jump to content

Search the Community

Showing results for tags 'prigin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. ugajin

    gemmatch example

    I have been looking at this: http://phaser.io/examples/v2/games/gemmatch example. The columns and rows are positioned starting at the game origin, which can cause the sprites to appear off centre, when looked at relative to the canvas/game border. I have aded a couple of lines of code which [visually] centres the 'gems'. The code lets you adjust the GEM_SPACING and/or canvas/game dimension values, and updates the 'gems' [group] [*correction, each 'gem'] anchor value accordingly. However, what I can't seem to do, is to create a margin between the canvas edges and the 'gem' [group], without breaking the code. All suggestions, welcome. Thanks.... -u Correction above in bold. I don't know why this text has strikethrough applied, or why some of the above text does too!
×
×
  • Create New...